[quote=“Binky, post:25, topic:4348”][quote=“Cherry, post:23, topic:4348”]So this is basically added difficulty for newbs and people who don’t spend points in skills.
Yeah it doesn’t stop us from raiding houses and finding Mechanics Monthly to skip it though.
I believe I’m playing a zombie apocalypse game where I get to eat spaghetti bolognese and blast alien scientists with fusion rifles. Not necessarily a gun cleaning, ammo fumbling, bullet counting simulator.[/quote]
From the ‘about’ page on the website: Cataclysm: Dark Days Ahead is a roguelike set in a post-apocalyptic world. Surviving is difficult: you have been thrown, ill-equipped, into a landscape now riddled with monstrosities of which flesh eating zombies are neither the strangest nor the deadliest.
This is supposed to be a survival game, and part of survival is that things don’t work well - it’s not supposed to be a shoot-em-up- fork it if that’s the way you want to go.
Requiring skill to use an advanced weapon is something that all RPGs do, and makes a lot of sense balance wise.[/quote]
It doesn’t say it’s a survival game though, it says it’s a roguelike set in a post apocalyptic world, and that survival is difficult. To me that doesn’t mean the game is about surviving, it says that survival is just one of the challenges you face. The world has just ended, so supplies are everywhere, that alone drops the survival difficultly down quite a bit. It reminds me of zombieland. Sure they had to struggle to stay alive but they were never short on supplies or anything like that because the world had just ended and they could just walk into any building and take what they needed. Our characters are alive in a time where they still have tons of access to the things that make survival easier, how exactly should that be remedied without making the time and place null and void?