# Z-levels

**URL:** <https://discourse.cataclysmdda.org/t/z-levels/7695>\
**Category:** The Drawing Board\
**Created:** [October 28, 2014, 7:43pm UTC](https://discourse.cataclysmdda.org/t/z-levels/7695 "2014-10-28T19:43:55Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![baldamundo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/baldamundo/32/2859_2.png) [@baldamundo](https://discourse.cataclysmdda.org/u/baldamundo)\
**Post date:** [October 28, 2014, 7:43pm UTC](https://discourse.cataclysmdda.org/t/z-levels/7695/1 "2014-10-28T19:43:55Z")

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Uhh…not sure if this is even the right forum section for this thread, but…

Perusing these forums and the Github, I’ve been hearing a lot about z-levels - there’s an “experimental z-levels buildings” mod, and people always seem to be saying “…when we finally get proper z-level support!” and “if only we had proper z-levels!” and so on and so on.

Now, I don’t know the first thing about the code, but, uhh, having played the game obviously there are z-levels, and on the face of it they seem to work fine - it even seems like monsters will pursue you from one z-level to the next if you flee down the stairs.

So I wondered if somebody who knows what’s what could expand on what exactly the issues are currently and what are the planned/hoped for extra z-level functionality would consist of?

Thanks! 🙂

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**Author:** ![TheFlame52](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/theflame52/32/247_2.png) [@TheFlame52](https://discourse.cataclysmdda.org/u/TheFlame52)\
**Post date:** [October 28, 2014, 7:55pm UTC](https://discourse.cataclysmdda.org/t/z-levels/7695/2 "2014-10-28T19:55:06Z")

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The huge one is making the game run on every z-level at once, instead of just the one you are in. Monsters come up/down the stairs because of some hacky code that will probably be replaced eventually.

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [October 28, 2014, 10:02pm UTC](https://discourse.cataclysmdda.org/t/z-levels/7695/3 "2014-10-28T22:02:38Z")

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> [@TheFlame52](#):
>
> The huge one is making the game run on every z-level at once, instead of just the one you are in. Monsters come up/down the stairs because of some hacky code that will probably be replaced eventually.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [October 28, 2014, 10:40pm UTC](https://discourse.cataclysmdda.org/t/z-levels/7695/4 "2014-10-28T22:40:07Z")

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[GitHub issue tracker set to “bounty issues”](https://github.com/CleverRaven/Cataclysm-DDA/issues?q=is%3Aopen+is%3Aissue+label%3A%22Bounty+Issue%22).

There you go. Long story short: the current implementation becomes totally unbelievable as soon as you move to a second story aboveground.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [October 29, 2014, 2:11am UTC](https://discourse.cataclysmdda.org/t/z-levels/7695/5 "2014-10-29T02:11:23Z")

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A more feature-centric explanation is it would allow climbing around on top of roofs, going though upper storey windows, sniping zombies from rooftops, running across rooftops, and the like.

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**Author:** ![Arek\_PL](https://avatars.discourse-cdn.com/v4/letter/a/b77776/32.png) [@Arek\_PL](https://discourse.cataclysmdda.org/u/Arek_PL)\
**Post date:** [October 31, 2014, 11:14am UTC](https://discourse.cataclysmdda.org/t/z-levels/7695/6 "2014-10-31T11:14:47Z")

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> [@Kevin Granade](#):
>
> sniping zombies from rooftops, running across rooftops,

this will be nice for looting in 16 size city

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [November 1, 2014, 3:20am UTC](https://discourse.cataclysmdda.org/t/z-levels/7695/7 "2014-11-01T03:20:51Z")

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On that note it would also allow us to increase zombie population in cities fairly drastically since each level of a building could have zombies in it instead of just the ground floor.

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**Author:** ![John\_Candlebury](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/john_candlebury/32/6437_2.png) [@John\_Candlebury](https://discourse.cataclysmdda.org/u/John_Candlebury)\
**Post date:** [November 1, 2014, 3:29am UTC](https://discourse.cataclysmdda.org/t/z-levels/7695/8 "2014-11-01T03:29:13Z")

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It’s raining men zombies! Hallelujah, it’s raining zombies?
