# Z-levels - organizing work

**URL:** https://discourse.cataclysmdda.org/t/z-levels-organizing-work/8935
**Category:** The Drawing Board
**Created:** [February 17, 2015, 7:39am UTC](https://discourse.cataclysmdda.org/t/z-levels-organizing-work/8935 "2015-02-17T07:39:46Z")
**Posts on this page:** 7
**Page:** 4

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### Author: ![stk2008](https://avatars.discourse-cdn.com/v4/letter/s/5f8ce5/32.png) [@stk2008](https://discourse.cataclysmdda.org/u/stk2008)
#### Post date: [March 22, 2015, 12:27pm UTC](https://discourse.cataclysmdda.org/t/z-levels-organizing-work/8935/61 "2015-03-22T12:27:54Z")

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Just to say Coolthulhu you are awesome :).

I have a question

There was a thread on this some where but cant find it.

When Z levels are in would this allow us to say build a small vehicle and drive it onto the back of say a flat bed truck?.

So a small scout vehicle for town scouting then say a large mobile home that allows us to drive the small scout vehicle onto the back of the mobile home and then strap it down 🙂

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### Author: ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)
#### Post date: [March 22, 2015, 12:39pm UTC](https://discourse.cataclysmdda.org/t/z-levels-organizing-work/8935/62 "2015-03-22T12:39:12Z")

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[quote=“stk2008, post:61, topic:8935”]When Z levels are in would this allow us to say build a small vehicle and drive it onto the back of say a flat bed truck?.

So a small scout vehicle for town scouting then say a large mobile home that allows us to drive the small scout vehicle onto the back of the mobile home and then strap it down :)[/quote]

No, that will require something totally different. Something I won’t probably won’t implement, but it’s recurring request so someone else might pick it up.

Some later z-level update may require making vehicle roofs provide support to stuff above it (walking on it, keeping items from falling through it etc.). If that happens, I might add the ability to store entire vehicles there and - possibly some sort of attachment to keep it from falling off.

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### Author: ![stk2008](https://avatars.discourse-cdn.com/v4/letter/s/5f8ce5/32.png) [@stk2008](https://discourse.cataclysmdda.org/u/stk2008)
#### Post date: [March 22, 2015, 12:41pm UTC](https://discourse.cataclysmdda.org/t/z-levels-organizing-work/8935/63 "2015-03-22T12:41:16Z")

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Thats awesome thanks for your work mate 🙂

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### Author: ![Turtlicious](https://avatars.discourse-cdn.com/v4/letter/t/35a633/32.png) [@Turtlicious](https://discourse.cataclysmdda.org/u/Turtlicious)
#### Post date: [March 23, 2015, 3:37am UTC](https://discourse.cataclysmdda.org/t/z-levels-organizing-work/8935/64 "2015-03-23T03:37:49Z")

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> [@Coolthulhu](#):
>
> I don’t want to fight or race for the bounty. This wouldn’t be healthy for me, the forum atmosphere and possibly the other person. If someone wants the bounty more than I do, I’d rather settle it before we start working.

Has this been solved?

There are 5 pages and I don’t want to read them all, no-one else (as far as I know,) has done significant work here.

e: Ok I was being lazy and it looks like you’re going for it, cool!

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### Author: ![stk2008](https://avatars.discourse-cdn.com/v4/letter/s/5f8ce5/32.png) [@stk2008](https://discourse.cataclysmdda.org/u/stk2008)
#### Post date: [April 18, 2015, 2:49pm UTC](https://discourse.cataclysmdda.org/t/z-levels-organizing-work/8935/65 "2015-04-18T14:49:44Z")

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Hey Coolthulhu

I was sitting here thinking about the Z levels and wondered if this would allow Z levels in the terrain as well

I.E

Mountains,hills etc etc or will the terrain remain flat so to speak and Z levels will effect buildings only etc?.

Thanks mate 🙂

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### Author: ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)
#### Post date: [April 18, 2015, 10:21pm UTC](https://discourse.cataclysmdda.org/t/z-levels-organizing-work/8935/66 "2015-04-18T22:21:36Z")

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There’s a mapgen issue at the end of Z-level development:

> <https://github.com/CleverRaven/Cataclysm-DDA/issues/6825>

It doesn’t explicitly cover hills, but hills would probably be the easiest way to prove it works.

Buildings will have to be written for someone else, but once the hills are possible, it should be easy.

I can’t guarantee I’ll be the one implementing the mapgen change, but I’ll probably do it if no one grabs it before all other parts of z-level development are done.

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### Author: ![stk2008](https://avatars.discourse-cdn.com/v4/letter/s/5f8ce5/32.png) [@stk2008](https://discourse.cataclysmdda.org/u/stk2008)
#### Post date: [April 19, 2015, 8:53am UTC](https://discourse.cataclysmdda.org/t/z-levels-organizing-work/8935/67 "2015-04-19T08:53:23Z")

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Thanks for replying mate.

This sounds incredible and cant wait for this 🙂

Thanks for your hard work 🙂

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