# Z-levels and zombie mobility

**URL:** <https://discourse.cataclysmdda.org/t/z-levels-and-zombie-mobility/22581>\
**Category:** The Garage\
**Created:** [January 26, 2020, 1:03pm UTC](https://discourse.cataclysmdda.org/t/z-levels-and-zombie-mobility/22581 "2020-01-26T13:03:18Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [January 28, 2020, 8:07am UTC](https://discourse.cataclysmdda.org/t/z-levels-and-zombie-mobility/22581/10 "2020-01-28T08:07:56Z")

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I have the corpse ramp thing sorted out.

If a zombie is standing next to a wall, and another zombie is trying to get onto the wall, the zombie next to the wall can be “trampled”, which turns them into a corpse-like item on the ground.  
Then a relaed feature would sum the volume of all non fragile items in a tile and if it volume is higher than some threshold (1,500 L or so?) then that tile would count as a ramp.

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