It really shouldn’t be expected either. Humans are pretty decent at gripping and jumping, but one hit from a bear will either shatter you through your armour or knock you to the ground, either way it is pretty much over for you. Also, humans are not that intelligent. I mean, clever, sure, really clever, but not fantastic. It is mostly language, your civilisation has had thousands of years to get overpowered. Individual humans are comparable with things like octopuses and crows…
[quote=“Rivet, post:41, topic:6469”]You haven’t gone deep enough yet.
Eventually you’ll look back on the days of battling one balrog or a pair of dragons at a time and laugh.The game is very much about bashing things so your character will gradually get better at bashing things, and like in most Roguelikes (and combat-focused games in general) that offer a viable unarmed combat option, eventually through practice you turn into Sonny Chiba.
Because it’s fun.[/quote]
I am pretty sure that easy balrogs and dragons summon multiple named, level-appropriate bosses that will destroy you if you give them half a chance… And yeah, I guess the question here is, should unarmed combat be late-game viable against bosses without physical augmentation? Maybe it should be relegated to “Just like any other combat style, if you cannot find the appropriate equipment, it will, sometimes, completely fail.” much as fighting with a Swiss-Army-Knife or pipe-rifle is not going to work in every instance either… Unarmed combat is a great backup for when you are low on or saving supplies or if you cannot afford to reload, perhaps a limitless weapon like that is not ideally suited to a game of scarcity such as cataclysm D.D.A. seems suited to being?