# Wrecked by a turret

**URL:** https://discourse.cataclysmdda.org/t/wrecked-by-a-turret/7819
**Category:** The Bunker
**Created:** [November 9, 2014, 7:34am UTC](https://discourse.cataclysmdda.org/t/wrecked-by-a-turret/7819 "2014-11-09T07:34:40Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)
#### Post date: [November 9, 2014, 7:34am UTC](https://discourse.cataclysmdda.org/t/wrecked-by-a-turret/7819/1 "2014-11-09T07:34:40Z")

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I just had my veteran survivor get killed by a turret. It wasn’t named milspec turret and looked exactly like all the turrets I’ve been tanking for the past year. Tanking, meaning I could literally stand next to it and get pelted taking no damage (not even equipment damage).

Then suddenly that one turret that spawned when I detonated the doors to science lab bursts me and gets 3 headshots in a row, each doing ~50 damage.

Is this just incredibly bad luck or was there some MAJOR change about how turrets or armors work? Could the new targeting code do that?

EDIT: Oops apparently it’s just my oversight. Still, getting 3 headshots in a row from a distant turret isn’t exactly common.

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### Author: ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)
#### Post date: [November 9, 2014, 7:37am UTC](https://discourse.cataclysmdda.org/t/wrecked-by-a-turret/7819/2 "2014-11-09T07:37:55Z")

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I would say bad luck and hubris. Unless you were in solid power armor, tanking a turret is not a good idea. Sorry, Coolthulhu; the only changes have been to their ability to select targets, not their accuracy.

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### Author: ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)
#### Post date: [November 9, 2014, 8:13am UTC](https://discourse.cataclysmdda.org/t/wrecked-by-a-turret/7819/3 "2014-11-09T08:13:34Z")

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And the only changes to armor are to improve coverage, mostly evidentl if you have 100% coverage, and to PREVENT crits from counting toward penetrating armor.

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### Author: ![TheWumpus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thewumpus/32/263_2.png) [@TheWumpus](https://discourse.cataclysmdda.org/u/TheWumpus)
#### Post date: [November 9, 2014, 2:13pm UTC](https://discourse.cataclysmdda.org/t/wrecked-by-a-turret/7819/4 "2014-11-09T14:13:31Z")

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> [@Coolthulhu](#):
>
> Still, getting 3 headshots in a row from a distant turret isn’t exactly common.

![](http://sd.keepcalm-o-matic.co.uk/i/keep-calm-because-such-is-life-in-the-zone.png)
