# Wreckage too heavy for its engines

**URL:** <https://discourse.cataclysmdda.org/t/wreckage-too-heavy-for-its-engines/13985>\
**Category:** The Bunker\
**Created:** [July 10, 2017, 4:16pm UTC](https://discourse.cataclysmdda.org/t/wreckage-too-heavy-for-its-engines/13985 "2017-07-10T16:16:06Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![leebash](https://avatars.discourse-cdn.com/v4/letter/l/67e7ee/32.png) [@leebash](https://discourse.cataclysmdda.org/u/leebash)\
**Post date:** [July 10, 2017, 4:16pm UTC](https://discourse.cataclysmdda.org/t/wreckage-too-heavy-for-its-engines/13985/1 "2017-07-10T16:16:06Z")

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I found a wreckage which used to be 6 police cars. Out of curiosity, I decided to fix it up so I would have a car with 6 v8 engines.

At first things went smoothly, I fixed a seat, a control and one of the engine block, then I installed several wheels and filled some gasoline. The engine started without a problem and I drove it to another location for further fix.

Several days later, I noticed I couldn’t move the car anymore, despite the menu showed no obvious problems, the v8 engine was good and there were enough wheels. The car was in the middle of a road and there was no obstacle. It just said the car was too heavy, while the menu showed it had a safe/max speed of several hundreds km/hour.

Oddly enough, even after I fixed all 6 engines using debug menu, the car still could move. Removeing all wheels and installing them to more trivial positions did nothing.

Any ideas?

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**Author:** ![tarburst98](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/tarburst98/32/1355_2.png) [@tarburst98](https://discourse.cataclysmdda.org/u/tarburst98)\
**Post date:** [July 10, 2017, 8:57pm UTC](https://discourse.cataclysmdda.org/t/wreckage-too-heavy-for-its-engines/13985/2 "2017-07-10T20:57:52Z")

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vehicles can sometimes get ‘caught’ on invisible objects, if the vehicle is small enough you can grab it and pull it off the catch.

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**Author:** ![leebash](https://avatars.discourse-cdn.com/v4/letter/l/67e7ee/32.png) [@leebash](https://discourse.cataclysmdda.org/u/leebash)\
**Post date:** [July 11, 2017, 12:53am UTC](https://discourse.cataclysmdda.org/t/wreckage-too-heavy-for-its-engines/13985/3 "2017-07-11T00:53:12Z")

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Yeah, I suspect it was because some tiles were in wrong directions.  
Because even if I change my strength to 999 (via debug menu) I still couldn’t pull it.

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**Author:** ![NuG](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nug/32/7057_2.png) [@NuG](https://discourse.cataclysmdda.org/u/NuG)\
**Post date:** [July 18, 2017, 7:50am UTC](https://discourse.cataclysmdda.org/t/wreckage-too-heavy-for-its-engines/13985/4 "2017-07-18T07:50:31Z")

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There was a bug not too long ago that caused something similar, are you on the most recent build or an older one?

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**Author:** ![John\_Candlebury](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/john_candlebury/32/6437_2.png) [@John\_Candlebury](https://discourse.cataclysmdda.org/u/John_Candlebury)\
**Post date:** [July 18, 2017, 8:34pm UTC](https://discourse.cataclysmdda.org/t/wreckage-too-heavy-for-its-engines/13985/5 "2017-07-18T20:34:00Z")

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Its been to long since I last played, but I seem to remember that this issue could be caused by having multiple engines and only a few of them being turned on when you start driving.

I would check to see if all engines are on, there should be an option to toggle engines when you use the controls, I think.
