This is one of those āhell yeah, thatād be awesome⦠but not gonna happenā ideas. For all of the abovementioned reasons and more.
My two cents [size=6pt](and since Iām poor Iāll want them back when youāre done with them, thank youā¦)[/size] : multiplayer changes the nature of the game.
The idea is not complex; the implications, however, are.
Not quite genre-changing, in my opinion, but certainly a lot more work than reward. After lengthy consideration (a long time ago), I came to the conclusion that making the effort wasnāt worth my time (even though I desperatly wanted to make that effort)⦠and that if I really wanted to do something like that, itād probably be better as a mod of another game.
That being said, it is still possible. Youād probably want your āplayersā to be AI actors whose actions you ābackseat driveā rather than control directly (which, of course, takes some of the fun out⦠and changes the genre and, again, the nature of the game). A major issue, as has been mentioned previously, is the resolution of time as experienced in the game and as experienced by the player. This is a simple problem with a simple solution. We just need to impliment quantum mechanics. Iāll recommend the relevant book as soon as I find it⦠itās around here somewhere, but keeps moving when I see it. Supposedly thereās a cat somewhere inside of it. Iāve only really seen the catās tail, and that only briefly.
I grant that the unreal engine is one option⦠[size=6pt]though Iām afraid I preferred the mutilation of minecraft simply because of the existing functionality already present in the code[/size].