[quote=“John Candlebury, post:47, topic:3299”]Some sort of GUN KATA or flashy unrealistic handgun related martial art
It should be heavily based on perception and dexterity requiring possibly a 14 to be used most effectively and the bonuses should be something like this:
-A melee dodge (or a bullet dodge if you have that fancy CBM) greatly increases the change of shooting a critical hit
-A critical shot gives you small extra chance of dodging the next attack and a chance of a melee stun
-Recoil diminishes much quickly after firing more than 3 shots in short sucession
-Melee with handguns have extra chances of stunning
-Firing at stunned targets is an almost guaranteed criticl hit.
(Technically turning you into a steamroller as long as you can dodge, are surrounded and have enough ammo to continue the spree)
It would be a very fun and quick way to attack crowds at the cost of requiring pretty much zero start game benefits and a heady reliance on the RNG It also give you an extra incentive to use and train handguns instead of the usual run to window shoot arrows through it for ranged characters.
Also the possibilites of combining this with uncanny dodge will certainly be awesome
I think it would be a great example of fun>reality[/quote]
When you say GunKata I think of Equilibrium.
The first clip (actually one of the last few in the movie) seems heavily inspired by arnis/eskrima, namely in the way that they sweep at one another with the guns. The way that they slash at one another and deflect the guns point of aim is reminiscent of ratan or lengths of cane. (in turn emulating the use of short knives)
The second clip, is just pure badass.
In the case of the few “upgrade” MA, I think this one qualifies, in the same sense that the tools utilizable progress from cane, to blades, then to handguns.
I like <3