# World Settings

**URL:** <https://discourse.cataclysmdda.org/t/world-settings/10110>\
**Category:** The Bunker\
**Created:** [July 19, 2015, 1:55pm UTC](https://discourse.cataclysmdda.org/t/world-settings/10110 "2015-07-19T13:55:21Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![Shrde](https://avatars.discourse-cdn.com/v4/letter/s/8baadc/32.png) [@Shrde](https://discourse.cataclysmdda.org/u/Shrde)\
**Post date:** [July 19, 2015, 1:55pm UTC](https://discourse.cataclysmdda.org/t/world-settings/10110/1 "2015-07-19T13:55:21Z")

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Can some one explain how the world default settings work

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**Author:** ![Born\_tobe\_Mild](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/born_tobe_mild/32/462_2.png) [@Born\_tobe\_Mild](https://discourse.cataclysmdda.org/u/Born_tobe_Mild)\
**Post date:** [July 19, 2015, 4:03pm UTC](https://discourse.cataclysmdda.org/t/world-settings/10110/2 "2015-07-19T16:03:28Z")

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What about them would you like to learn? Most of them pretty much explain themselvs.

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**Author:** ![Shrde](https://avatars.discourse-cdn.com/v4/letter/s/8baadc/32.png) [@Shrde](https://discourse.cataclysmdda.org/u/Shrde)\
**Post date:** [July 19, 2015, 4:18pm UTC](https://discourse.cataclysmdda.org/t/world-settings/10110/3 "2015-07-19T16:18:38Z")

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the how scaling works exsactlly

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**Author:** ![Stekcs](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stekcs/32/428_2.png) [@Stekcs](https://discourse.cataclysmdda.org/u/Stekcs)\
**Post date:** [July 19, 2015, 7:42pm UTC](https://discourse.cataclysmdda.org/t/world-settings/10110/4 "2015-07-19T19:42:28Z")

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So here’s my understanding of it, I might be totally wrong.

Monster scaling is a factor that affects how fast zombies become stronger; over time, you’ll find that you’ll see fewer and fewer standard zombies and more corrosives, brutes, hulks and so on as your world becomes older.

The scaling factor option affects how fast zombies upgrade: a factor of .5 makes them upgrade faster, a factor of 2.0 makes them upgrade slower, and a factor of 0 disables scaling entirely.

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [July 20, 2015, 3:40am UTC](https://discourse.cataclysmdda.org/t/world-settings/10110/5 "2015-07-20T03:40:46Z")

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Pretty much, though IIRC there might be some differences in exactly how that works between the experimental and .C, so if you aren’t using the experimental you might want to read the explanation closely to see how exactly it is working.

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**Author:** ![Shrde](https://avatars.discourse-cdn.com/v4/letter/s/8baadc/32.png) [@Shrde](https://discourse.cataclysmdda.org/u/Shrde)\
**Post date:** [July 25, 2015, 6:06pm UTC](https://discourse.cataclysmdda.org/t/world-settings/10110/6 "2015-07-25T18:06:12Z")

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I curious on item scaling

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**Author:** ![Born\_tobe\_Mild](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/born_tobe_mild/32/462_2.png) [@Born\_tobe\_Mild](https://discourse.cataclysmdda.org/u/Born_tobe_Mild)\
**Post date:** [August 1, 2015, 3:12am UTC](https://discourse.cataclysmdda.org/t/world-settings/10110/7 "2015-08-01T03:12:48Z")

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Set Item Scaling to 2.00 and you will get 2X as many items spawning around the world.

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**Author:** ![Lexx](https://avatars.discourse-cdn.com/v4/letter/l/df705f/32.png) [@Lexx](https://discourse.cataclysmdda.org/u/Lexx)\
**Post date:** [August 1, 2015, 8:36am UTC](https://discourse.cataclysmdda.org/t/world-settings/10110/8 "2015-08-01T08:36:47Z")

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> [@Born\_tobe\_Mild](#):
>
> Set Item Scaling to 2.00 and you will get 2X as many items spawning around the world.

This. The tooltips pretty much explain the rest. It just scales from there.

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**Author:** ![BeerBeer](https://avatars.discourse-cdn.com/v4/letter/b/c67d28/32.png) [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Post date:** [August 1, 2015, 6:52pm UTC](https://discourse.cataclysmdda.org/t/world-settings/10110/9 "2015-08-01T18:52:13Z")

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I set my zombie scaling to 28.0, and I saw 3 hulks in the first day in the starting city. That same happened with value 0.10, too.  
Static spawns, spawn rate 2.5  
Version 0.C-3467

Explain that. 😑

Edit 1:  
From the savegame folder, worldoptions.txt

[QUOTE]  
#A scaling factor that determines average time in days between monster upgrades. Set to 0.00 to turn off monster upgrades.  
#Default: 1,00 - Min: 0,00, Max: 100,00  
MONSTER\_UPGRADE\_FACTOR 28.00  
[/QUOTE]  
I assumed that based on that description and the “28”, monsters would upgrade every 28 days on average. Is this a false assumption? Or did I make them upgrade 28 TIMES FASTER than normal?!

Edit 2:  
…I didn’t think that one through, did I?  
I mean, at value 1.00, they would upgrade once per day, is that so?  
That would mean at 28.00, they would upgrade… in 1/28th of that time? Or once every 28 days?

Why can’t you make descriptions that can’t be interpreted in multiple ways? ☹

Basically what I want is super slow evolution. But I’m still confused if I need a value of 0.01 or 100.

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**Author:** ![Rasip](https://avatars.discourse-cdn.com/v4/letter/r/4af34b/32.png) [@Rasip](https://discourse.cataclysmdda.org/u/Rasip)\
**Post date:** [August 3, 2015, 9:48pm UTC](https://discourse.cataclysmdda.org/t/world-settings/10110/10 "2015-08-03T21:48:46Z")

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some high level zombies spawn on day one. even with scaling off. if i remember the post right the scale is how many seasons it takes for half the normal zombies to upgrade.

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**Author:** ![proxiehunter](https://avatars.discourse-cdn.com/v4/letter/p/e68b1a/32.png) [@proxiehunter](https://discourse.cataclysmdda.org/u/proxiehunter)\
**Post date:** [August 4, 2015, 5:40pm UTC](https://discourse.cataclysmdda.org/t/world-settings/10110/11 "2015-08-04T17:40:56Z")

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> [@Stekcs](#):
>
> The scaling factor option affects how fast zombies upgrade: a factor of .5 makes them upgrade faster, a factor of 2.0 makes them upgrade slower, and a factor of 0 disables scaling entirely.

Oh wow, I did that backwards last world. I’m amazed I lived as long as I did.

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [August 4, 2015, 10:11pm UTC](https://discourse.cataclysmdda.org/t/world-settings/10110/12 "2015-08-04T22:11:19Z")

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> [@proxiehunter](#):
>
> Oh wow, I did that backwards last world. I’m amazed I lived as long as I did.

It’s one of the things that got “flipped” in various experimentals in order to make it make a bit more sense. If you were using an older version then it worked the reverse of the way it does currently.
