# World on Fire monster pack - testing & adjustments

**URL:** <https://discourse.cataclysmdda.org/t/world-on-fire-monster-pack-testing-adjustments/19548>\
**Category:** The Lab\
**Created:** [April 5, 2019, 9:25am UTC](https://discourse.cataclysmdda.org/t/world-on-fire-monster-pack-testing-adjustments/19548 "2019-04-05T09:25:53Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Trivega](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/trivega/32/3306_2.png) [@Trivega](https://discourse.cataclysmdda.org/u/Trivega)\
**Post date:** [April 5, 2019, 9:25am UTC](https://discourse.cataclysmdda.org/t/world-on-fire-monster-pack-testing-adjustments/19548/1 "2019-04-05T09:25:53Z")

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After discussing the possibility of adding more fire enemies to the game, I decided to just make a mod. I need lots of testing & help finishing it though.

The mod adds several fire type monsters. The read me on github has list of monsters, and a brief lore  
reason for how they can exist. (for those who hate anything added without good lore reasons)

It’s mostly done, but a couple of things i need help with:  
1- Having trouble figuring out monster special attacks  
2- Can’t figure out how to add fire anthills to game  
3- Not sure how to adjust spawn rate of new monsters  
4- Testing, Feedback, & adjustments.

If I did it right it right, anyone should be able edit it, I would love to make this a community creation pack.

[https://github.com/Trivega/World-on-Fire-Mod-Cataclysm-DDA](https://github.com/Trivega/World-on-Fire-Mod-Cataclysm-DDA)

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**Author:** ![Necrosian](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/necrosian/32/9959_2.png) [@Necrosian](https://discourse.cataclysmdda.org/u/Necrosian)\
**Post date:** [April 5, 2019, 10:38am UTC](https://discourse.cataclysmdda.org/t/world-on-fire-monster-pack-testing-adjustments/19548/2 "2019-04-05T10:38:06Z")

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Fire anthill…  
So will they spit Molotov cocktail equivalents like acid ants?

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**Author:** ![MamaLlama](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mamallama/32/7246_2.png) [@MamaLlama](https://discourse.cataclysmdda.org/u/MamaLlama)\
**Post date:** [April 5, 2019, 4:48pm UTC](https://discourse.cataclysmdda.org/t/world-on-fire-monster-pack-testing-adjustments/19548/3 "2019-04-05T16:48:56Z")

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> My world’s on fire, how about yours? That’s the way I like it and I never get bored

🔥😈🔥

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**Author:** ![Trivega](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/trivega/32/3306_2.png) [@Trivega](https://discourse.cataclysmdda.org/u/Trivega)\
**Post date:** [August 13, 2019, 7:53am UTC](https://discourse.cataclysmdda.org/t/world-on-fire-monster-pack-testing-adjustments/19548/5 "2019-08-13T07:53:43Z")

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Pretty much, thats the idea. Still having trouble figuring out to create such a attack…

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**Author:** ![Ragno](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ragno/32/5935_2.png) [@Ragno](https://discourse.cataclysmdda.org/u/Ragno)\
**Post date:** [August 13, 2019, 9:30pm UTC](https://discourse.cataclysmdda.org/t/world-on-fire-monster-pack-testing-adjustments/19548/6 "2019-08-13T21:30:04Z")

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why dont you check the “pk rebalancing mod” or something like that (forgot the excact name) it has the antqueen being able to throw fire iirc
