# \[WIP\] Looking at the sky around player position

**URL:** <https://discourse.cataclysmdda.org/t/wip-looking-at-the-sky-around-player-position/18594>\
**Category:** The Lab\
**Created:** [January 29, 2019, 1:00pm UTC](https://discourse.cataclysmdda.org/t/wip-looking-at-the-sky-around-player-position/18594 "2019-01-29T13:00:26Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![int\_ua](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/int_ua/32/4402_2.png) [@int\_ua](https://discourse.cataclysmdda.org/u/int_ua)\
**Post date:** [January 29, 2019, 1:00pm UTC](https://discourse.cataclysmdda.org/t/wip-looking-at-the-sky-around-player-position/18594/1 "2019-01-29T13:00:26Z")

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First [PR](https://github.com/CleverRaven/Cataclysm-DDA/pull/27947) is merged.  
This thread exists to track ideas for further improvement:

1. [Displaying wind, temperature, humidity and pressure info in the same window.](https://github.com/CleverRaven/Cataclysm-DDA/pull/27947#issuecomment-458197916)
2. Allowing some weather to block viewing what’s behind it.
3. [Base weather type precision on Survival skill](https://github.com/CleverRaven/Cataclysm-DDA/pull/27947#issuecomment-458217379).
4. [Decoupling weather view from general overmap view](https://github.com/CleverRaven/Cataclysm-DDA/pull/27947#issuecomment-458199145) or reserving z level 10 (or another one) for weather.

Open questions:

1. How to represent wind?
2. Should it include [weather forecasts](https://github.com/CleverRaven/Cataclysm-DDA/pull/27947#issuecomment-458383321)? AFAIU it may slow things down from somewhat to significantly. I still have to read the radio forecast function thoroughly.
3. ~~[Should Weather Reader have weather radar-like features?](https://github.com/CleverRaven/Cataclysm-DDA/pull/27947#issuecomment-458213886)~~ (discussion below)

If I understand correctly on the current overmap view screen there is a fixed line number (6) for current tile info.

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**Author:** ![Fris0uman](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/fris0uman/32/8607_2.png) [@Fris0uman](https://discourse.cataclysmdda.org/u/Fris0uman)\
**Post date:** [January 29, 2019, 1:12pm UTC](https://discourse.cataclysmdda.org/t/wip-looking-at-the-sky-around-player-position/18594/2 "2019-01-29T13:12:01Z")

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Should it be affected by ability to see or is it to much realism™ ?

Would a weather radar fit into a cbm ? If not I guess the cbm can’t have those feature.

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**Author:** ![int\_ua](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/int_ua/32/4402_2.png) [@int\_ua](https://discourse.cataclysmdda.org/u/int_ua)\
**Post date:** [January 29, 2019, 1:47pm UTC](https://discourse.cataclysmdda.org/t/wip-looking-at-the-sky-around-player-position/18594/3 "2019-01-29T13:47:44Z")

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It is already affected by using double `sight_points` that are used for map field of view. With a blindfold on you will see only one tile on this map.

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**Author:** ![int\_ua](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/int_ua/32/4402_2.png) [@int\_ua](https://discourse.cataclysmdda.org/u/int_ua)\
**Post date:** [March 10, 2019, 11:35am UTC](https://discourse.cataclysmdda.org/t/wip-looking-at-the-sky-around-player-position/18594/4 "2019-03-10T11:35:45Z")

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First PR is merged ✔  
WIll work on further features in a couple of days.

At least for now let’s go without weather radars in CBMs, yes.

Looks like I forgot to commit the last rain color change.

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**Author:** ![SomeDeadGuy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/somedeadguy/32/6919_2.png) [@SomeDeadGuy](https://discourse.cataclysmdda.org/u/SomeDeadGuy)\
**Post date:** [March 10, 2019, 3:57pm UTC](https://discourse.cataclysmdda.org/t/wip-looking-at-the-sky-around-player-position/18594/5 "2019-03-10T15:57:15Z")

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> you see 3 flying horrors circling above you in the sky

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**Author:** ![int\_ua](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/int_ua/32/4402_2.png) [@int\_ua](https://discourse.cataclysmdda.org/u/int_ua)\
**Post date:** [March 11, 2019, 7:04am UTC](https://discourse.cataclysmdda.org/t/wip-looking-at-the-sky-around-player-position/18594/6 "2019-03-11T07:04:21Z")

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🙂 Is it a reference to something?

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**Author:** ![SomeDeadGuy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/somedeadguy/32/6919_2.png) [@SomeDeadGuy](https://discourse.cataclysmdda.org/u/SomeDeadGuy)\
**Post date:** [March 11, 2019, 7:12am UTC](https://discourse.cataclysmdda.org/t/wip-looking-at-the-sky-around-player-position/18594/7 "2019-03-11T07:12:40Z")

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No, but it reminded me about board game Arkham Horror, and there is “Sky” spot. Any monster who can fly always spawn there, and then can teleport from the sky spot to any other spot on the streets of Arkham on the field where investigator is standing and attack them.  
And this game and that game has flying horrors. When i played couple of times, game loved to spam flying horrors on me all the time.
