[quote=“KA101, post:4, topic:5786”]Adds a LOT more scent-processing though and that’s not trivial in terms of processing time. Currently scent only comes from the player. Making comestibles, corpses, and the like all have a distinctive scent and interplay would be Not Fun.
Unless you want bears to have a “Detect Comestible” ability, and that’s not gonna happen because it’s comparatively arbitrary: bears become food-seeking missiles.
So perhaps realistic, but tough to accomplish with present resources. Sorry.[/quote]I think this could be accomplished easier by the same mechanic as “noise”. Instead of the complex system used for the player, items could “spread the smell” like sound, with strength and range entirely dependent on the item (and on whether or not it’s in a sealed container furniture like a fridge). So wildlife would still be able to come for the player, but if the scent of food is strong enough, then the player might not be a preferable target. A simplified implementation that both allows for the mechanic to exist, and doesn’t overstrain the game engine (the smell map could be updated only every so often, both preventing undue slowdowns and simulating the gradual propagation of new smells through the atmosphere.