# Why is "chop tree trunk into planks" still in the construction menu?

**URL:** <https://discourse.cataclysmdda.org/t/why-is-chop-tree-trunk-into-planks-still-in-the-construction-menu/15232>\
**Category:** The Garage\
**Created:** [April 3, 2018, 1:06pm UTC](https://discourse.cataclysmdda.org/t/why-is-chop-tree-trunk-into-planks-still-in-the-construction-menu/15232 "2018-04-03T13:06:13Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![syler1983](https://avatars.discourse-cdn.com/v4/letter/s/9e8a1a/32.png) [@syler1983](https://discourse.cataclysmdda.org/u/syler1983)\
**Post date:** [April 3, 2018, 1:06pm UTC](https://discourse.cataclysmdda.org/t/why-is-chop-tree-trunk-into-planks-still-in-the-construction-menu/15232/1 "2018-04-03T13:06:13Z")

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I noticed that “chop down tree” and “chop tree trunk into logs” was moved to an axe actions menu. What’s so special about the “chop tree trunk into planks”?

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**Author:** ![hobophobe](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/hobophobe/32/1785_2.png) [@hobophobe](https://discourse.cataclysmdda.org/u/hobophobe)\
**Post date:** [April 3, 2018, 1:17pm UTC](https://discourse.cataclysmdda.org/t/why-is-chop-tree-trunk-into-planks-still-in-the-construction-menu/15232/2 "2018-04-03T13:17:26Z")

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What does it do? I’ve always just assumed it must makes 2x4s in case you want to build a wilderness cabin sorta thing.

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**Author:** ![syler1983](https://avatars.discourse-cdn.com/v4/letter/s/9e8a1a/32.png) [@syler1983](https://discourse.cataclysmdda.org/u/syler1983)\
**Post date:** [April 3, 2018, 1:21pm UTC](https://discourse.cataclysmdda.org/t/why-is-chop-tree-trunk-into-planks-still-in-the-construction-menu/15232/3 "2018-04-03T13:21:33Z")

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> I’ve always just assumed it must makes 2x4s in case you want to build a wilderness cabin sorta thing.

You god damn right. Splits tree trunks into some 2by4s and splinters.  
It is not a bug btw, i’m just being curious.

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**Author:** ![Beetlecat](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/beetlecat/32/1305_2.png) [@Beetlecat](https://discourse.cataclysmdda.org/u/Beetlecat)\
**Post date:** [April 4, 2018, 5:20pm UTC](https://discourse.cataclysmdda.org/t/why-is-chop-tree-trunk-into-planks-still-in-the-construction-menu/15232/4 "2018-04-04T17:20:35Z")

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Seems like it just hasn’t been “normalized” to either be an action or a construction activity in that workflow. Same thing with traps / braziers, etc. Sometimes you _place_ things, sometimes you have to _build_ them. It’s inconsistent.

In my mind, crafting components and building materials themselves should be activities (such as with the axe), but actually building structures with those components is Construction.

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**Author:** ![syler1983](https://avatars.discourse-cdn.com/v4/letter/s/9e8a1a/32.png) [@syler1983](https://discourse.cataclysmdda.org/u/syler1983)\
**Post date:** [April 5, 2018, 1:57am UTC](https://discourse.cataclysmdda.org/t/why-is-chop-tree-trunk-into-planks-still-in-the-construction-menu/15232/5 "2018-04-05T01:57:21Z")

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What traps do i have to _build_? There is a spiked pit (and a pit) but it’s kinda logical. Braziers and rollmats have to be activated, not build.  
Oh, slipped my mind that i _do_ have to _build_ anvils.

Also, if “chop tree trunk into logs” is now an action it sounds reasonable that “chop tree trunk into planks” should be an action too.

> In my mind, crafting components and building materials themselves should be activities (such as with the axe), but actually building structures with those components is Construction.

Agree.

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**Author:** ![Beetlecat](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/beetlecat/32/1305_2.png) [@Beetlecat](https://discourse.cataclysmdda.org/u/Beetlecat)\
**Post date:** [April 5, 2018, 8:01pm UTC](https://discourse.cataclysmdda.org/t/why-is-chop-tree-trunk-into-planks-still-in-the-construction-menu/15232/6 "2018-04-05T20:01:48Z")

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> [@syler1983](#):
>
> What traps do i have to build? There is a spiked pit (and a pit) but it’s kinda logical. Braziers and rollmats have to be activated, not build.

Probably misremembering some aspects, but there are inconsistencies.
