# Why does my graphical overmap installation spew errors at the start up of the game?

**URL:** <https://discourse.cataclysmdda.org/t/why-does-my-graphical-overmap-installation-spew-errors-at-the-start-up-of-the-game/26409>\
**Category:** The Garage\
**Tags:** mod\
**Created:** [May 31, 2021, 1:39am UTC](https://discourse.cataclysmdda.org/t/why-does-my-graphical-overmap-installation-spew-errors-at-the-start-up-of-the-game/26409 "2021-05-31T01:39:45Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![Memetichazard](https://avatars.discourse-cdn.com/v4/letter/m/ac8455/32.png) [@Memetichazard](https://discourse.cataclysmdda.org/u/Memetichazard)\
**Post date:** [May 31, 2021, 1:39am UTC](https://discourse.cataclysmdda.org/t/why-does-my-graphical-overmap-installation-spew-errors-at-the-start-up-of-the-game/26409/1 "2021-05-31T01:39:45Z")

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I moved the files to the correct areas (new font to config, that .png to the data/font) and it still spews errors. I don’t understand. I moved them instead of copying them as some other posts mentioned when I searched it up, but it still spews out font width 16 errors and that.

Heres an image of some of the errors,

 ![image](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/f/f8962031329e445608e661663c38c7967d4770b4.png)

I made a forum account to ask this as its going to drive me to insanity if I have to look at every nook and cranny of the world wide web to find answers.

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**Author:** ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)\
**Post date:** [May 31, 2021, 2:00am UTC](https://discourse.cataclysmdda.org/t/why-does-my-graphical-overmap-installation-spew-errors-at-the-start-up-of-the-game/26409/2 "2021-05-31T02:00:51Z")

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Could you provide more information?

When reporting bugs or potential bugs, it’s always a good idea to provide [as much information as possible](https://www.chiark.greenend.org.uk/~sgtatham/bugs.html).

Currently, I have no way to know which version you’re playing on (stable or experimental, and which build number). Different versions behave differently, so I can’t really help.  
I also don’t know if you’re playing on mobile, windows, linux, mac…  
I don’t know if you’re using the third party launcher or the download…  
Just stuff like that.

Did you follow the instructions in the readme file inside the mod folder? You’ve written that you’ve moved the font file, but did you rename it too (not that I see that causing this error, but it’s still possible)?

I’m not sure which .png file you mean, as there is none in the mod files for stable 0.E or experimental build 2021-05-30-0516…

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**Author:** ![Memetichazard](https://avatars.discourse-cdn.com/v4/letter/m/ac8455/32.png) [@Memetichazard](https://discourse.cataclysmdda.org/u/Memetichazard)\
**Post date:** [May 31, 2021, 2:06am UTC](https://discourse.cataclysmdda.org/t/why-does-my-graphical-overmap-installation-spew-errors-at-the-start-up-of-the-game/26409/3 "2021-05-31T02:06:03Z")

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Latest expirmental build for windows. I saw a post on the forum saying fonts.json needs moving to config, did that. Then it said move map\_font\_LARWICK.png to data/fonts, I did that. Thats all I did, theres that a seperate folder in the graphical overmap download (graphical overmap/data, a folder called ‘mods’), I didn’t touch that.

Playing with third part launcher.

\*edit cdda/data/fonts

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**Author:** ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)\
**Post date:** [May 31, 2021, 2:21am UTC](https://discourse.cataclysmdda.org/t/why-does-my-graphical-overmap-installation-spew-errors-at-the-start-up-of-the-game/26409/4 "2021-05-31T02:21:04Z")

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> [@Memetichazard](#):
>
> Latest expirmental build for windows.

In the future, please put an actual build number. It’s hard to keep up what latest means when the game updates every 8 hours. For now, that’s fine.

> [@Memetichazard](#):
>
> Then it said move map\_font\_LARWICK.png to data/fonts, I did that.

The question is, **where** did it say that? If you go to `cdda\data\mods\Graphical_Overmap`, there should not be any .png file. So it’s very likely that you’re trying to install an older version mod onto a newer version of Cataclysm.

You probably want to start with a fresh installation and use the graphical overmap mod that comes with the installation (as in: the one in `cdda\data\mods\Graphical_Overmap`).  
You _might_ be able to rescue it - although I still do advice a fresh install - by overwriting the current fonts.json file in `cdda\config` with the one found in the mods folder.

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**Author:** ![Memetichazard](https://avatars.discourse-cdn.com/v4/letter/m/ac8455/32.png) [@Memetichazard](https://discourse.cataclysmdda.org/u/Memetichazard)\
**Post date:** [May 31, 2021, 2:23am UTC](https://discourse.cataclysmdda.org/t/why-does-my-graphical-overmap-installation-spew-errors-at-the-start-up-of-the-game/26409/5 "2021-05-31T02:23:27Z")

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wait the launcher install/game install comes with the stuff already packaged in? I thought I needed to download the one from the github, maybe thats why it didnt work (19 months old).

Thanks for the response, will do a fresh install as I haven’t started any games on it and so nothing is lost.

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**Author:** ![Memetichazard](https://avatars.discourse-cdn.com/v4/letter/m/ac8455/32.png) [@Memetichazard](https://discourse.cataclysmdda.org/u/Memetichazard)\
**Post date:** [May 31, 2021, 2:33am UTC](https://discourse.cataclysmdda.org/t/why-does-my-graphical-overmap-installation-spew-errors-at-the-start-up-of-the-game/26409/6 "2021-05-31T02:33:23Z")

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It says (readme) to turn it from fonts.json.txt to fonts.json, but it is already that (fonts.json, file type text document). So how would I convert it to the json file type from the text document?

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**Author:** ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)\
**Post date:** [May 31, 2021, 2:37am UTC](https://discourse.cataclysmdda.org/t/why-does-my-graphical-overmap-installation-spew-errors-at-the-start-up-of-the-game/26409/7 "2021-05-31T02:37:08Z")

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> [@Memetichazard](#):
>
> So how would I convert it to the json file type from the text document?

You’ll need to, at least temporarily, [make your system show file extentions](https://sawtoothsoftware.com/resources/knowledge-base/general-issues/how-to-show-file-name-extensions-in-windows-explorer).

Then you’ll have to rename it from “fonts.json.txt” to “fonts.json”. It will warn you that changing the file extention might end up screwing stuff over, but in that case, it’s necessary to change the file extension.

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<div class="post-metadata">

**Author:** ![Memetichazard](https://avatars.discourse-cdn.com/v4/letter/m/ac8455/32.png) [@Memetichazard](https://discourse.cataclysmdda.org/u/Memetichazard)\
**Post date:** [May 31, 2021, 2:44am UTC](https://discourse.cataclysmdda.org/t/why-does-my-graphical-overmap-installation-spew-errors-at-the-start-up-of-the-game/26409/9 "2021-05-31T02:44:24Z")

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Ignore last post, was stupid mistake of mine, didn’t add mod to world.

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<div class="post-metadata">

**Author:** ![Memetichazard](https://avatars.discourse-cdn.com/v4/letter/m/ac8455/32.png) [@Memetichazard](https://discourse.cataclysmdda.org/u/Memetichazard)\
**Post date:** [May 31, 2021, 2:47am UTC](https://discourse.cataclysmdda.org/t/why-does-my-graphical-overmap-installation-spew-errors-at-the-start-up-of-the-game/26409/10 "2021-05-31T02:47:17Z")

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It works now, no errors and nothing going wrong. Thank you!

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<div class="post-metadata">

**Author:** ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)\
**Post date:** [May 31, 2021, 2:52am UTC](https://discourse.cataclysmdda.org/t/why-does-my-graphical-overmap-installation-spew-errors-at-the-start-up-of-the-game/26409/11 "2021-05-31T02:52:39Z")

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> [@Memetichazard](#):
>
> It works now, […]

Great, glad I could help 🙂 .
