# Why did they delete Killer Drive?

**URL:** https://discourse.cataclysmdda.org/t/why-did-they-delete-killer-drive/29775
**Category:** The Drawing Board
**Created:** [August 10, 2025, 6:28pm UTC](https://discourse.cataclysmdda.org/t/why-did-they-delete-killer-drive/29775 "2025-08-10T18:28:40Z")
**Posts on this page:** 2
**Page:** 1

<div class="post-metadata">

### Author: ![Bear](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/bear/32/13217_2.png) [@Bear](https://discourse.cataclysmdda.org/u/Bear)
#### Post date: [August 10, 2025, 6:28pm UTC](https://discourse.cataclysmdda.org/t/why-did-they-delete-killer-drive/29775/1 "2025-08-10T18:28:40Z")

</div>

It was one of my favourite traits in the game. I really enjoyed the overly edgy lines from the trait.

And killing zombies and other abominations like a badass post-apocalyptic warrior is just fun and getting a morale boost from it is only natural.

Why would you delete something good and fun like this from the game? Please bring it back.

---

<div class="post-metadata">

### Author: ![Profugo\_Barbatus](https://avatars.discourse-cdn.com/v4/letter/p/d26b3c/32.png) [@Profugo\_Barbatus](https://discourse.cataclysmdda.org/u/Profugo_Barbatus)
#### Post date: [August 11, 2025, 2:29am UTC](https://discourse.cataclysmdda.org/t/why-did-they-delete-killer-drive/29775/2 "2025-08-11T02:29:21Z")

</div>

You can read the [two justifications here](https://github.com/CleverRaven/Cataclysm-DDA/pull/81329) yourself. While I have a generally negative opinion towards some weird effort to remove “Edgy Roleplay”, the argument that it doesn’t meaningfully contribute to the game to make it a straight reward with no downsides for something the player is always and constantly doing holds up. It also has the side problem of forcing anyone who does want a character who gets this reward to have their character utter edgy lines that might otherwise conflict.

> [@Bear](#):
>
> And killing zombies and other abominations like a badass post-apocalyptic warrior is just fun and getting a morale boost from it is only natural.

As a player, sure, but CDDA characters aren’t enjoying this experience from behind a keyboard like us. Normal Humans are not going to feel happiness when they’re forced to fight for their life against inhuman monsters to avoid starving to death. Its a pop culture perception of bloodthirst to think otherwise.

Fundamentally, trying to fix it as some representation of bloodthirsty behavior would need to be reworked into a full mechanic with more depth and representation of that archetype than just kill and be happy, which nobody has seemingly had the interest in implementing, while also not putting a bad taste in peoples mouth for adding ‘weird shit’ to the game.
