# Why are wasps unable to reproduce?

**URL:** https://discourse.cataclysmdda.org/t/why-are-wasps-unable-to-reproduce/26342
**Category:** The Bunker
**Created:** [May 14, 2021, 9:44pm UTC](https://discourse.cataclysmdda.org/t/why-are-wasps-unable-to-reproduce/26342 "2021-05-14T21:44:30Z")
**Posts on this page:** 8
**Page:** 1

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### Author: ![DCHY](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dchy/32/10511_2.png) [@DCHY](https://discourse.cataclysmdda.org/u/DCHY)
#### Post date: [May 14, 2021, 9:44pm UTC](https://discourse.cataclysmdda.org/t/why-are-wasps-unable-to-reproduce/26342/1 "2021-05-14T21:44:30Z")

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Hello everyone, why are the wasps not breeding?  
In the cataclysm, in principle, many mobs have problems with reproduction, but not as large-scale as the wasps.  
once I discussed the reproduction of cockroaches in the cataclysm, there are discussions about the fact that bees do not have queens and there is only a strange NPC, but about the wasps-no one asked.  
the wasps in the game build nests and live in groups, they are not single wasps that like ordinary beetles are able to reproduce-they are a collective type of oss-they must have a queen  
we can look at the ants-they haven’t changed much. huge anthills, hundreds/thousands of individuals, queens with the ability to reproduce quickly, however, not only ants are collective, we have wasps and bees, but only ants have queens

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### Author: ![BenJoneWert](https://avatars.discourse-cdn.com/v4/letter/b/ec9cab/32.png) [@BenJoneWert](https://discourse.cataclysmdda.org/u/BenJoneWert)
#### Post date: [May 14, 2021, 11:40pm UTC](https://discourse.cataclysmdda.org/t/why-are-wasps-unable-to-reproduce/26342/2 "2021-05-14T23:40:53Z")

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我在想区别可能在黄蜂的女王是“蜜蜂人”，“人”不同于其它的自然界个体…更像是一个变异人创造的巢穴，而不是巢穴创造的变异人。

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### Author: ![DCHY](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dchy/32/10511_2.png) [@DCHY](https://discourse.cataclysmdda.org/u/DCHY)
#### Post date: [May 14, 2021, 11:59pm UTC](https://discourse.cataclysmdda.org/t/why-are-wasps-unable-to-reproduce/26342/3 "2021-05-14T23:59:46Z")

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I am not sure that I was able to correctly translate your message, if the nests of bees were created by a mutant person and not by the queen bee, then the question with wasps remains open. as well as the question of eggs, larvae and other things

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### Author: ![BenJoneWert](https://avatars.discourse-cdn.com/v4/letter/b/ec9cab/32.png) [@BenJoneWert](https://discourse.cataclysmdda.org/u/BenJoneWert)
#### Post date: [May 15, 2021, 2:52am UTC](https://discourse.cataclysmdda.org/t/why-are-wasps-unable-to-reproduce/26342/4 "2021-05-15T02:52:14Z")

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哦哦好的，这不是我们应该探讨的问题，把答案留给开发团队吧。毕竟…是他们所构想的世界。

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### Author: ![Venera3](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/venera3/32/10569_2.png) [@Venera3](https://discourse.cataclysmdda.org/u/Venera3)
#### Post date: [May 15, 2021, 9:40am UTC](https://discourse.cataclysmdda.org/t/why-are-wasps-unable-to-reproduce/26342/5 "2021-05-15T09:40:48Z")

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I have a PR open (#47960) that adds wasp queens, and plan on overhauling all invertebrates with a repro/life cycle. Dragonflies and centipedes reproduce naturally, and dermatiks have a location-specific mob that reproduces them.

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### Author: ![DCHY](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dchy/32/10511_2.png) [@DCHY](https://discourse.cataclysmdda.org/u/DCHY)
#### Post date: [May 15, 2021, 10:51am UTC](https://discourse.cataclysmdda.org/t/why-are-wasps-unable-to-reproduce/26342/6 "2021-05-15T10:51:25Z")

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My English is not the best, and I am not the most frequent guest on this forum, can I find out what PR is and how to use it?

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### Author: ![Venera3](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/venera3/32/10569_2.png) [@Venera3](https://discourse.cataclysmdda.org/u/Venera3)
#### Post date: [May 15, 2021, 11:21am UTC](https://discourse.cataclysmdda.org/t/why-are-wasps-unable-to-reproduce/26342/7 "2021-05-15T11:21:07Z")

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A PR is a piece of content that’s submitted to the project for inclusion, in this case #47960:

> <https://github.com/CleverRaven/Cataclysm-DDA/pull/47960>
>
> \#### Summary
> 
> Content "Wasp rework"
> 
> \#### Purpose of change
> 
> So wasps are …cool, right? In contrast to the previous insects they are certainly not forgettable ingame, having firmly established a reputation as an early-midgame menace of all survivors unlucky enough to ignore paper walls. Still, they had no life cycle, no clear place in the difficulty curve and worst of all, no sting. 
> 
> \#### Describe the solution
> 
> \- Added wasp eggs, laid by small/giant wasp queens on a 5-day reproduction timer (value pending)
> \- Eggs hatch into larvae, immobile sacks of mutant flesh with a 16-day growth cycle into
> \- Pupae, still immobile, grow into giant wasps/ wasp guards / dermatiks (to show brood parasitism)
> \- Added (giant) wasp foragers, who take a good bit before they decide to hunt you and can be dissuaded with a few good hits
> \- Added (giant) wasp guards, easily annoyed guardians of the nest that aggro easily and don't run
> \- Added a queen variant to both the small and giant wasps. The latter is a late-game murder machine, the former is a giant-equivalent that can spawn Day 1 in the nest map extras
> \- Adjusted the nest map extra to be a bit less of a pushover
> \- Added some harvest snippets, and adjusted the flying insect harvest lists slightly
> 
> TODO:
> 
> \- \[x\] Add eggs to the queen's harvest lists
> \- \[x\] Adjust wilderness spawns according to the new timeline
> \- \[x\] Adjust the map extra's spawn chances - also added them to forests at half the spawn rate of spider nests
> \- \[x\] Add the new monsters to the wasp house map extra, remove the rare loot spawn
> \- \[x\] Add some foragers to random locations of interest
> 
> \#### Describe alternatives you've considered
> 
> Submit it together with the wasp radio tower location this grew out of, but it's already pretty chunky and I want to go easy on reviewers.
> Not add pupae, but they fit and they should only occur in well-protected nests eliminating my usual problem with chrysalis/pupal stages.
> 
> \#### Testing
> 
> Combat testing is mostly done, I'll write up the gist tomorrow.
> The new critters spawn, queens lay eggs, eggs grow up. Reproduction fine-tuning follows.
> 
> \#### Additional context
> 
> The timeline for the giants appearing is still in flux, but the general idea is as follows: in the first month, you'll only see the smaller variants of both queens and workers; after a month there's a 50-50 chance of each spawning (and since the small variants evolve into the big ones those will be a bit more common); after two months game-time only giant variants will spawn (and most small ones will have grown into a giant or disqualified from the evolution altogether). The map extras have a 50/50 chance to spawn guards/foragers.
> 
> New spawn locations for random foragers (all using the above timeline): 
> \- Bakeries, ice cream-, butcher-, and candy shops in cities
> \- Apple orchards, sugar houses, grape fields
> \- Lumber mills and tree farms
> 
> Depends on #47792 for the anger trigger.
> Part of #47275 
> 
> \### Combat balance
> 
> They universally have pretty low HP pools, high dodge and can bleed, so cutting/piercing weapons with + to hit are your friends. Their AP coupled with the weakening venom means you \*need\* to do damage in the first half of the combat (especially early-game) before your effectivity tanks. The foragers have a tendency to flee and bleed out on the way, but I'm still plinking away at their morale a bit.
> 
> As usual, I tested 3 character builds, Brawling+TAB for melee, 10 tile range for ranged:
> \- Day1 (Evacuee gear minus messenger bag, no skills, cudgel/makeshift machete/sharpened rebar/Glock19):
> Can fight off a single small forager 8+/10, a small guard 3+/10 times (gun\>machete\>rebar\>cudgel), splats against 3 small or a single giant
> \- Midgame (Street King gear, 3/3/3 skills, ironshod quarterstaff/broadsword/homemade halfpike/M4 ):
> Kills a single small forager/guard 10/10 (same gun\>cut\>pierce\>blunt ranking), 3 small guards 3+/10 and a single giant guard 4+/10 times, taking care of more giants requires a gun and is anything but consistent, splats against a giant queen
> \- Lategame (Survivor armor+ESAPI vest, 7/7/7 skills lucerne hammer/nodachi/pike, ranged TBD):
> Nodachi user kills both a single and 3 giant guards 10/10 times, Queen 5/10 times, Lucerne hammer kills a single giant guard 10/10 times but doesn't have the DPS to deal with 3 or a queen, Pierce user kills both 3 guards and a Queen 4/10 times.
> 
> All this should discourage bothering a nest without a long-range weapon, with a lategame melee character \*just\* being able to clear one by the skin of their teeth.

We’re in Content Freeze in preparation for the next stable release, that means it will only make it in the next experimental cycle.

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<div class="post-metadata">

### Author: ![PALU](https://avatars.discourse-cdn.com/v4/letter/p/e56c9b/32.png) [@PALU](https://discourse.cataclysmdda.org/u/PALU)
#### Post date: [May 15, 2021, 12:38pm UTC](https://discourse.cataclysmdda.org/t/why-are-wasps-unable-to-reproduce/26342/8 "2021-05-15T12:38:08Z")

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Trying to further explain what a “PR” is:  
“PR” stands for Pull Request", which is Github’s bizarre terminology for asking the code maintainers to include a piece of code (or JSON files, or documentation, or…) into the project in order to add functionality or fix bugs (mainly).

Why a “Pull Request” rather than a mod?  
The line is definitely blurry, but pull requests are essentially modifications the person producing it thinks are suitable for inclusion by fitting the theme of the project, rather than adding something that’s more of a, well, modified version of the game for people with different tastes.  
To complicate it further, it’s possible to produce Pull Requests for mods, such as e.g. Magiclysm, as some mods are maintained in a similar manner to the main project…

To figure out how to use PRs you’ll have to search and find the documentation on how to contribute to the project (I think “contribute” may be a good word to search for). It involves having to use Github and its tools, as well as those the maintainers have mandated (or, somehow, magically manage to fulfill the formatting and style requirements without the tools and without knowing what the mandates are).

Hoping this tangent doesn’t derail this tread too badly…
