[quote=“Khrysanth, post:39, topic:6138”]On the one hand, no, there really isn’t a functional difference between many of those things. But do you want this game to be only about function? Do you want to have your survivor carrying around “food”, wearing “clothes” and “light armor” while wielding a “club”? I don’t.
I find myself more immersed in this world of ascii characters, more vested in my character, than I do in many other games. One of the reasons are the little details.[/quote]
Part of what brought me here (I’m only a few months old as a player) is the bloat. That’s even how I think about it, with no negative connotation intended. I came here via a link in the Unreal World forums. I love that game for what it is and still play it. I think that game is very similar to this game in a lot of ways, except that it’s very not bloated. In that game I often run around wielding a “spear” (literally, I love playing Seal Tribe) wearing a single set of clothes and building a “log cabin” with just a bed and fireplace. Anyone who has played that game like I have will know there are many detailed areas of the game, and will likely continue to get more detailed, but with only a single main developer, the game will move at a slower pace than Cataclysm.
I think there’s a difference between detail and being able to manage the detail effectively. This game feels a bit like dwarf fortress, where perhaps the culprit isn’t so much the number of items but scaling the UI to keep up with the detail. Example of scaling UI in the right direction: the default crafting menu in 0.9 and that in the current builds with the sub-categories.
Another example of scaling UI that is helping: the colored messages in the logs (experimental branch). I don’t have to constantly read every detail in the log anymore, and I don’t feel like I need to, either. Less strain on my eyes, more time to concentrate on the game.
Anyway, even though I’m a nobody here, I just wanted to say my piece on this sub-topic. What has me love Cataclysm-DDA is all of the content. All of it. I hope it expands over time, and I hope it gets bigger and becomes the Andre the Giant of survival roguelikes. I like to wear my trenchcoat over my bra and panties and flash the eyebots in summertime when I’m bored. Hell, I’m waiting for a dye system so I can dye my clothes and have black boxers and white boxers (yeah right, white in the cataclysm) and tie-dye boxers.
Please don’t go the way of Dungeon Crawl where Mountain Dwarves and Swamp Elves get the axe because they weren’t different enough. On the other hand, I also hope the UI continues to scale so that the management of said details becomes more user friendly, too.
Back to building my secondary base in my Firehouse.