# Where can I find information on changes made in experimental builds?

**URL:** <https://discourse.cataclysmdda.org/t/where-can-i-find-information-on-changes-made-in-experimental-builds/10255>\
**Category:** The Bunker\
**Created:** [August 4, 2015, 5:39pm UTC](https://discourse.cataclysmdda.org/t/where-can-i-find-information-on-changes-made-in-experimental-builds/10255 "2015-08-04T17:39:30Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![proxiehunter](https://avatars.discourse-cdn.com/v4/letter/p/e68b1a/32.png) [@proxiehunter](https://discourse.cataclysmdda.org/u/proxiehunter)\
**Post date:** [August 4, 2015, 5:39pm UTC](https://discourse.cataclysmdda.org/t/where-can-i-find-information-on-changes-made-in-experimental-builds/10255/1 "2015-08-04T17:39:30Z")

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Sure, there’s the thread titled “Latest Experimental Features” but that hasn’t been posted to since last Friday and there’ve been multiple builds posted per day since then. So if I want to know what got tweaked between say builds 0.C-3520 and 0.C-3521 is there anywhere I can look?

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**Author:** ![Dlightfull](https://avatars.discourse-cdn.com/v4/letter/d/f6c823/32.png) [@Dlightfull](https://discourse.cataclysmdda.org/u/Dlightfull)\
**Post date:** [August 4, 2015, 6:15pm UTC](https://discourse.cataclysmdda.org/t/where-can-i-find-information-on-changes-made-in-experimental-builds/10255/2 "2015-08-04T18:15:29Z")

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> [@proxiehunter](#):
>
> Sure, there’s the thread titled “Latest Experimental Features” but that hasn’t been posted to since last Friday and there’ve been multiple builds posted per day since then. So if I want to know what got tweaked between say builds 0.C-3520 and 0.C-3521 is there anywhere I can look?

probably just bug fixes. I think there’s more info on github.

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**Author:** ![Malkeus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/malkeus/32/12037_2.png) [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)\
**Post date:** [August 4, 2015, 6:54pm UTC](https://discourse.cataclysmdda.org/t/where-can-i-find-information-on-changes-made-in-experimental-builds/10255/3 "2015-08-04T18:54:02Z")

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[http://ci.narc.ro/job/Cataclysm-Matrix/changes](http://ci.narc.ro/job/Cataclysm-Matrix/changes)

> **[CleverRaven/Cataclysm-DDA](https://github.com/CleverRaven/Cataclysm-DDA/pulse)**
>
> Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.

This is where I keep up with recent changes.

The experimentals are a lot more than bugfixes, though there are a lot of those. This is where new features come into the game. All those changes between 0.B and 0.C all happened in experimentals.

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**Author:** ![proxiehunter](https://avatars.discourse-cdn.com/v4/letter/p/e68b1a/32.png) [@proxiehunter](https://discourse.cataclysmdda.org/u/proxiehunter)\
**Post date:** [August 4, 2015, 7:52pm UTC](https://discourse.cataclysmdda.org/t/where-can-i-find-information-on-changes-made-in-experimental-builds/10255/4 "2015-08-04T19:52:02Z")

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[quote=“Malkeus, post:3, topic:10255”][http://ci.narc.ro/job/Cataclysm-Matrix/changes](http://ci.narc.ro/job/Cataclysm-Matrix/changes)

> **[CleverRaven/Cataclysm-DDA](https://github.com/CleverRaven/Cataclysm-DDA/pulse)**
>
> Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.

This is where I keep up with recent changes.

The experimentals are a lot more than bugfixes, though there are a lot of those. This is where new features come into the game. All those changes between 0.B and 0.C all happened in experimentals.[/quote]

Thanks, that’s exactly the sort of information I was looking for. And yeah there can be some pretty drastic changes in the experimentals, I know there was one a few days back that generated heavily stocked Evac shelter basements (but also seemed to generate a couple zed 100% of the time in those stocked basements). That got rolled back fast though.

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**Author:** ![HeadWar](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/headwar/32/2685_2.png) [@HeadWar](https://discourse.cataclysmdda.org/u/HeadWar)\
**Post date:** [August 4, 2015, 9:50pm UTC](https://discourse.cataclysmdda.org/t/where-can-i-find-information-on-changes-made-in-experimental-builds/10255/5 "2015-08-04T21:50:09Z")

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> [@proxiehunter](#):
>
> Thanks, that’s exactly the sort of information I was looking for. And yeah there can be some pretty drastic changes in the experimentals, I know there was one a few days back that generated heavily stocked Evac shelter basements (but also seemed to generate a couple zed 100% of the time in those stocked basements). That got rolled back fast though.

Isn’t that just random? I know it happened to me a few times over a year ago.

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [August 4, 2015, 10:09pm UTC](https://discourse.cataclysmdda.org/t/where-can-i-find-information-on-changes-made-in-experimental-builds/10255/6 "2015-08-04T22:09:51Z")

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Yeah, heavily stocked basements (which are basically guaranteed to have zeds in them), have been a thing since the experimental of October 27, 2013, and have been included in both the .C and .B stable versions.

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**Author:** ![proxiehunter](https://avatars.discourse-cdn.com/v4/letter/p/e68b1a/32.png) [@proxiehunter](https://discourse.cataclysmdda.org/u/proxiehunter)\
**Post date:** [August 5, 2015, 1:33am UTC](https://discourse.cataclysmdda.org/t/where-can-i-find-information-on-changes-made-in-experimental-builds/10255/7 "2015-08-05T01:33:32Z")

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> [@HeadWar](#):
>
> [quote=“proxiehunter, post:4, topic:10255”]Thanks, that’s exactly the sort of information I was looking for. And yeah there can be some pretty drastic changes in the experimentals, I know there was one a few days back that generated heavily stocked Evac shelter basements (but also seemed to generate a couple zed 100% of the time in those stocked basements). That got rolled back fast though.

Isn’t that just random? I know it happened to me a few times over a year ago.[/quote]

> [@i2amroy](#):
>
> Yeah, heavily stocked basements (which are basically guaranteed to have zeds in them), have been a thing since the experimental of October 27, 2013, and have been included in both the .C and .B stable versions.

In my experience I’ve never encountered any basements that heavily stocked before or since that experimental build (there was barely any bare floor at all, it was almost all covered by loot) and it seemed to spawn them that heavily stocked 100% of the time. Maybe I just got a few lucky starts in a row on that build but given that I haven’t seen it before or since I still put it down to the build having at least increased the chance.

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**Author:** ![Malkeus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/malkeus/32/12037_2.png) [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)\
**Post date:** [August 5, 2015, 2:58am UTC](https://discourse.cataclysmdda.org/t/where-can-i-find-information-on-changes-made-in-experimental-builds/10255/8 "2015-08-05T02:58:08Z")

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Glad I could help. As far as the basement debate goes, I don’t recall seeing anything about it mentioned in the last few days. A bug like that would most likely get its own PR or at least some ribbing from the other coding geniuses in a comment.

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**Author:** ![Dlightfull](https://avatars.discourse-cdn.com/v4/letter/d/f6c823/32.png) [@Dlightfull](https://discourse.cataclysmdda.org/u/Dlightfull)\
**Post date:** [August 5, 2015, 6:40am UTC](https://discourse.cataclysmdda.org/t/where-can-i-find-information-on-changes-made-in-experimental-builds/10255/9 "2015-08-05T06:40:59Z")

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[quote=“Malkeus, post:3, topic:10255”][http://ci.narc.ro/job/Cataclysm-Matrix/changes](http://ci.narc.ro/job/Cataclysm-Matrix/changes)

> **[CleverRaven/Cataclysm-DDA](https://github.com/CleverRaven/Cataclysm-DDA/pulse)**
>
> Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.

This is where I keep up with recent changes.

The experimentals are a lot more than bugfixes, though there are a lot of those. This is where new features come into the game. All those changes between 0.B and 0.C all happened in experimentals.[/quote]

the new features are usually posted in the respective forum thread.
