# Where are player character names saved?

**URL:** <https://discourse.cataclysmdda.org/t/where-are-player-character-names-saved/14724>\
**Category:** The Bunker\
**Created:** [December 30, 2017, 5:07am UTC](https://discourse.cataclysmdda.org/t/where-are-player-character-names-saved/14724 "2017-12-30T05:07:28Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![BorkBorkGoesTheCode](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/borkborkgoesthecode/32/2343_2.png) [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Post date:** [December 30, 2017, 5:07am UTC](https://discourse.cataclysmdda.org/t/where-are-player-character-names-saved/14724/1 "2017-12-30T05:07:28Z")

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I want to rename one of my characters, but i cannot find the name setting in the save file.

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**Author:** ![Aluminumfoil](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/aluminumfoil/32/5163_2.png) [@Aluminumfoil](https://discourse.cataclysmdda.org/u/Aluminumfoil)\
**Post date:** [December 30, 2017, 5:15am UTC](https://discourse.cataclysmdda.org/t/where-are-player-character-names-saved/14724/2 "2017-12-30T05:15:45Z")

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The name of your character in hexadecimal is the name of your save file. It is not stored in the save file. You might try converting a new name to hex’ and editing file names, or making a new character with the name you want and then replacing all the contents of the new character’s save files with contents of the old character’s save files. Don’t know if either of these methods works.

EDIT FOR POSTERITY: the name is in base64, not hex, and must begin with the character #

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**Author:** ![Aggregate](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/aggregate/32/1484_2.png) [@Aggregate](https://discourse.cataclysmdda.org/u/Aggregate)\
**Post date:** [December 30, 2017, 5:21am UTC](https://discourse.cataclysmdda.org/t/where-are-player-character-names-saved/14724/3 "2017-12-30T05:21:44Z")

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Just tried the latter method, it seems to work perfectly.

Just found a downside: the new character doesn’t have the map revealed.  
This can be solved by renaming all of the old characters .seen files with the new characters name. Though if you’ve seen a lot, it’ll take a long time unless you use a bulk renaming utility.
