# When starting a fire gives a pyromaniac mood-bonus,

**URL:** https://discourse.cataclysmdda.org/t/when-starting-a-fire-gives-a-pyromaniac-mood-bonus/28566
**Category:** The Lab
**Created:** [February 27, 2023, 8:37pm UTC](https://discourse.cataclysmdda.org/t/when-starting-a-fire-gives-a-pyromaniac-mood-bonus/28566 "2023-02-27T20:37:42Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![groovingrafzahl](https://avatars.discourse-cdn.com/v4/letter/g/bc8723/32.png) [@groovingrafzahl](https://discourse.cataclysmdda.org/u/groovingrafzahl)
#### Post date: [February 27, 2023, 8:37pm UTC](https://discourse.cataclysmdda.org/t/when-starting-a-fire-gives-a-pyromaniac-mood-bonus/28566/1 "2023-02-27T20:37:42Z")

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…then killing a gasoline zombie should give it too!? I mean… would I be a pyromaniac in that situation… oh boy, what pleasure!!

But it should be implemented like the eating-bonus and not more as +5 or +10.

What do you think?

Cheerio pyros!

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### Author: ![hobophobe](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/hobophobe/32/1785_2.png) [@hobophobe](https://discourse.cataclysmdda.org/u/hobophobe)
#### Post date: [March 31, 2023, 2:28am UTC](https://discourse.cataclysmdda.org/t/when-starting-a-fire-gives-a-pyromaniac-mood-bonus/28566/2 "2023-03-31T02:28:36Z")

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make fire = make happy

you are correct.

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### Author: ![Eren\_Rager](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/eren_rager/32/11883_2.png) [@Eren\_Rager](https://discourse.cataclysmdda.org/u/Eren_Rager)
#### Post date: [March 31, 2023, 3:17pm UTC](https://discourse.cataclysmdda.org/t/when-starting-a-fire-gives-a-pyromaniac-mood-bonus/28566/3 "2023-03-31T15:17:14Z")

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I guess you get that by being near a fire that the gas zombie explosion caused. I don’t think Pyromaniacs are meant to derive joy out of explosions, at least not in this game, because there’s halluva lot more exploding things that they’ll need to get the kick out of otherwise.
