# What's up with swimming NPCs? \[latest nightly build\]

**URL:** https://discourse.cataclysmdda.org/t/whats-up-with-swimming-npcs-latest-nightly-build/1625
**Category:** The Garage
**Created:** [June 6, 2013, 12:23pm UTC](https://discourse.cataclysmdda.org/t/whats-up-with-swimming-npcs-latest-nightly-build/1625 "2013-06-06T12:23:49Z")
**Posts on this page:** 4
**Page:** 1

<div class="post-metadata">

### Author: ![Mate](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mate/32/73_2.png) [@Mate](https://discourse.cataclysmdda.org/u/Mate)
#### Post date: [June 6, 2013, 12:23pm UTC](https://discourse.cataclysmdda.org/t/whats-up-with-swimming-npcs-latest-nightly-build/1625/1 "2013-06-06T12:23:49Z")

</div>

![](http://img2.indafoto.hu/3/1/42371_d40bdee0fd721835b35fd121261946f9/18777417_13abfbd0f52f83e90f915db118f3a91d_xl.jpg)  
The closest one is a friendly and they seem to like swamps too.

---

<div class="post-metadata">

### Author: ![anon388770](https://avatars.discourse-cdn.com/v4/letter/a/e9a140/32.png) [@anon388770](https://discourse.cataclysmdda.org/u/anon388770)
#### Post date: [June 6, 2013, 4:00pm UTC](https://discourse.cataclysmdda.org/t/whats-up-with-swimming-npcs-latest-nightly-build/1625/2 "2013-06-06T16:00:35Z")

</div>

Maybe theyre trying to avoid zombies by swimming? 😃

---

<div class="post-metadata">

### Author: ![xLemor](https://avatars.discourse-cdn.com/v4/letter/x/ea5d25/32.png) [@xLemor](https://discourse.cataclysmdda.org/u/xLemor)
#### Post date: [June 7, 2013, 2:41am UTC](https://discourse.cataclysmdda.org/t/whats-up-with-swimming-npcs-latest-nightly-build/1625/3 "2013-06-07T02:41:51Z")

</div>

they be fishing in da river!  
nah seriously i have no idea what those npcs are doing there lol

---

<div class="post-metadata">

### Author: ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)
#### Post date: [June 7, 2013, 3:26am UTC](https://discourse.cataclysmdda.org/t/whats-up-with-swimming-npcs-latest-nightly-build/1625/4 "2013-06-07T03:26:32Z")

</div>

If that’s the same bug I saw back in 02Feb, Dynamic NPCs (as in, not the one that was in your shelter at game start) tend to get into all sorts of places. I’ve had my map show them in solid rock, so swimming seems both pretty tame and overpowered at the same time.

(One Rock’d-NPC could be justified by Lab goodies gone wrong. Fully loaded NPCs swimming had better be strong & Fish-category mutants. (Tail Fin is pretty powerful.)
