[quote=“Rysith, post:13738, topic:47”][quote=“pisskop, post:13737, topic:47”]bring enough ammo and stims and painkillers.
and bring a turret if you can. npcs also work for absorbing the initial waves[/quote]
I’m trying really hard to keep my NPCs alive, despite their best efforts, so that was out. A SCAR-H, RM20, and some assorted grenades (plus the aforementioned powered combat armor) worked well enough, though. That many of the monsters wandered into the lava moat probably helped, at least with handling the outer perimeter and the things that I could snipe through the windows.
Biggest short-term problem was sniping the arachnotrons before they could shoot me, biggest long-term problem was the massive morale hit from the slaves. Still, it was a nice extended combat encounter and I got to punch a hell knight in the face. I’ll have to try it with only an Ithaca 2021 next time.
I demolished my way into the central room, killed everything except the milling slaves in the back, and found the stairs down, but after the first transition level it said that the stairs became blocked off. Did I miss something, or is that unimplemented right now? Are the hell castles like fungal or triffid sites in that you can get them to stop spawning hell monsters nearby, or no?
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Yes. You should have been able to descend to the B3 level and fight the spider mastermind and his small army of cherubs and arachnotrons. The way was blocked off, likely by a sewer or ant hill. I unfortunately cannot control that. Though if it persists over multiple locations please report it. I tested one out and had no difficulty getting down.