# What to do next?

**URL:** <https://discourse.cataclysmdda.org/t/what-to-do-next/23719>\
**Category:** The Bunker\
**Created:** [May 22, 2020, 4:31pm UTC](https://discourse.cataclysmdda.org/t/what-to-do-next/23719 "2020-05-22T16:31:28Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![Segertas](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/segertas/32/8757_2.png) [@Segertas](https://discourse.cataclysmdda.org/u/Segertas)\
**Post date:** [May 23, 2020, 11:28am UTC](https://discourse.cataclysmdda.org/t/what-to-do-next/23719/14 "2020-05-23T11:28:03Z")

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> [@Mega\_Glub](#):
>
> but it probably wouldn’t be too hard to add a couple lines of code that save whether or not there’s Cold Air in each tile when it unloads, and then keep it frozen when it reloads.

I was just thinking that the game would need to know the source of the temperature shift so that a place you visited in winter doesn’t have a bunch of frozen stuff when you get there for the first time in summer. Then you could whitelist which temperature shifts get saved and which don’t.

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