# What is power armor anyway?

**URL:** <https://discourse.cataclysmdda.org/t/what-is-power-armor-anyway/15463>\
**Category:** The Bunker\
**Created:** [May 9, 2018, 3:00am UTC](https://discourse.cataclysmdda.org/t/what-is-power-armor-anyway/15463 "2018-05-09T03:00:10Z")\
**Posts on this page:** 1\
**Showing post:** 19

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [May 11, 2018, 2:37am UTC](https://discourse.cataclysmdda.org/t/what-is-power-armor-anyway/15463/19 "2018-05-11T02:37:42Z")

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> [@Armor Up! A mod to make armor more better. New PA Utilities pack!](https://discourse.cataclysmdda.org/t/armor-up-a-mod-to-make-armor-more-better-new-pa-utilities-pack/15449/27):
>
> NCR Salvaged Power Armour. Not exactly FO4, but still from the same setting.

More conext please, just naming an armor doesn’t tell me anything.

> [@Armor Up! A mod to make armor more better. New PA Utilities pack!](https://discourse.cataclysmdda.org/t/armor-up-a-mod-to-make-armor-more-better-new-pa-utilities-pack/15449/27):
>
> That’s strange. How are you going to be a soldier without proper walking?

It’s not that you can’t walk, it’s that your agility is impaired. Desire for mobility doesn’t stop modern armies from saddling infantry with in excess of 100lbs of gear, see [https://mwi.usma.edu/the-overweight-infantryman/](https://mwi.usma.edu/the-overweight-infantryman/)  
This is the reason for power armor more than anything, the desire for more armor is just one aspect of it. Your assertion that agility is a top priority is simply not supported anywhere in modern military doctorine, which is what the source of power armor in DDA is based on.

> [@Armor Up! A mod to make armor more better. New PA Utilities pack!](https://discourse.cataclysmdda.org/t/armor-up-a-mod-to-make-armor-more-better-new-pa-utilities-pack/15449/27):
>
> in real life, weapons and military equipment designers know that any armor can be beaten, so mobility and threat avoidance are way more important.

You’re conflating tactical mobility (taking cover, obstacle avoidance, access to difficult areas) with agility (manuvering while fighting, close quarters combat, dodging). High encumbrance might hinder the first, but it pretty much entirely cancels out the second, and that’s fine, modern armed forces don’t expect you to try and dodge things because that doesn’t matter on the modern battlefield.

> [@Armor Up! A mod to make armor more better. New PA Utilities pack!](https://discourse.cataclysmdda.org/t/armor-up-a-mod-to-make-armor-more-better-new-pa-utilities-pack/15449/27):
>
> i’m talking about radioactive dust and gases.

That’s fallout, and dda simply doesn’t handle fallout.

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