# What if we had a Dark Souls mod?

**URL:** <https://discourse.cataclysmdda.org/t/what-if-we-had-a-dark-souls-mod/22525>\
**Category:** The Drawing Board\
**Created:** [January 21, 2020, 12:16am UTC](https://discourse.cataclysmdda.org/t/what-if-we-had-a-dark-souls-mod/22525 "2020-01-21T00:16:34Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Minecrafter\_Next\_Gen](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/minecrafter_next_gen/32/6504_2.png) [@Minecrafter\_Next\_Gen](https://discourse.cataclysmdda.org/u/Minecrafter_Next_Gen)\
**Post date:** [January 21, 2020, 12:16am UTC](https://discourse.cataclysmdda.org/t/what-if-we-had-a-dark-souls-mod/22525/1 "2020-01-21T00:16:34Z")

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Think upon it momentarily, what if?

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**Author:** ![Kilvoctu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kilvoctu/32/6436_2.png) [@Kilvoctu](https://discourse.cataclysmdda.org/u/Kilvoctu)\
**Post date:** [January 21, 2020, 12:37am UTC](https://discourse.cataclysmdda.org/t/what-if-we-had-a-dark-souls-mod/22525/2 "2020-01-21T00:37:44Z")

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I did and got nothing. Care to share some ideas?

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**Author:** ![Minecrafter\_Next\_Gen](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/minecrafter_next_gen/32/6504_2.png) [@Minecrafter\_Next\_Gen](https://discourse.cataclysmdda.org/u/Minecrafter_Next_Gen)\
**Post date:** [January 21, 2020, 12:40am UTC](https://discourse.cataclysmdda.org/t/what-if-we-had-a-dark-souls-mod/22525/3 "2020-01-21T00:40:47Z")

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A game set in the Dark Souls universe, complete with (almost) everything from aforementioned games, such as structures, bosses, classes, items, etc. Difficulty included.  
Of course, permanent death and the usage of a map (in the case of the original) may be added.

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**Author:** ![Kilvoctu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kilvoctu/32/6436_2.png) [@Kilvoctu](https://discourse.cataclysmdda.org/u/Kilvoctu)\
**Post date:** [January 21, 2020, 12:51am UTC](https://discourse.cataclysmdda.org/t/what-if-we-had-a-dark-souls-mod/22525/4 "2020-01-21T00:51:46Z")

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Oh you mean the setting. Interesting. I was thinking gameplay mechanics, which is why I came up blank.  
I never beat Dark Souls (got bored), nor played the second or third, but the environments and enemy design were pretty good.

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**Author:** ![Zhilkin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zhilkin/32/3749_2.png) [@Zhilkin](https://discourse.cataclysmdda.org/u/Zhilkin)\
**Post date:** [January 21, 2020, 11:48am UTC](https://discourse.cataclysmdda.org/t/what-if-we-had-a-dark-souls-mod/22525/5 "2020-01-21T11:48:07Z")

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Yeah… What about it?

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**Author:** ![Minecrafter\_Next\_Gen](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/minecrafter_next_gen/32/6504_2.png) [@Minecrafter\_Next\_Gen](https://discourse.cataclysmdda.org/u/Minecrafter_Next_Gen)\
**Post date:** [January 21, 2020, 8:17pm UTC](https://discourse.cataclysmdda.org/t/what-if-we-had-a-dark-souls-mod/22525/6 "2020-01-21T20:17:07Z")

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If one were to construct a Dark Souls modification, they may wish to mimic how Dark Souls uses its combat system, and use that for Cataclysm: Dark Days Ahead.
