The mundane zombies mod removes all the special zombies from the game. But many missions have a special zombie in them that you need to kill and if that zombie is blacklisted the target zombie simply won’t spawn and the mission can’t be completed.
Is there any easy way to find what units are used in a way that removeing that unit would break things?
Or would it be possible to mod the special zombies into acting like more mundane zombies? This way no misison would get stuck and the special zombie could still be a bit stronger than normal zombie.
Edit: It seems like I can jsut add the edited zombie in a mod and it will overwrite the same unit from base game. I’ll try making some kind of despecialized zombie mod.