# What does withstand a lot of abuse mean regarding clothing?

**URL:** <https://discourse.cataclysmdda.org/t/what-does-withstand-a-lot-of-abuse-mean-regarding-clothing/15406>\
**Category:** The Bunker\
**Created:** [May 3, 2018, 8:16am UTC](https://discourse.cataclysmdda.org/t/what-does-withstand-a-lot-of-abuse-mean-regarding-clothing/15406 "2018-05-03T08:16:22Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Michi](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/michi/32/2213_2.png) [@Michi](https://discourse.cataclysmdda.org/u/Michi)\
**Post date:** [May 3, 2018, 8:16am UTC](https://discourse.cataclysmdda.org/t/what-does-withstand-a-lot-of-abuse-mean-regarding-clothing/15406/1 "2018-05-03T08:16:22Z")

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I created a survivor backpack, and I didn’t notice that it lasted any longer than a regular backpack.

I regularly find myself walking away from a battle with a bunch of zeds largley unsacthed, but with all my inventory on the ground, due to my backpack getting shredded in the fight.

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**Author:** ![gakm4](https://avatars.discourse-cdn.com/v4/letter/g/9fc29f/32.png) [@gakm4](https://discourse.cataclysmdda.org/u/gakm4)\
**Post date:** [May 3, 2018, 1:15pm UTC](https://discourse.cataclysmdda.org/t/what-does-withstand-a-lot-of-abuse-mean-regarding-clothing/15406/2 "2018-05-03T13:15:14Z")

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Any item with the sturdy flag should be able to handle more abuse.

[http://cdda.chezzo.com/flags/STURDY](http://cdda.chezzo.com/flags/STURDY)

My other thought is layer the backpack under your other armor and see if that works

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [May 3, 2018, 2:56pm UTC](https://discourse.cataclysmdda.org/t/what-does-withstand-a-lot-of-abuse-mean-regarding-clothing/15406/3 "2018-05-03T14:56:40Z")

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It doesn’t get damaged by weak scratches, only by hits that pierce all its armor and then some.

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**Author:** ![Rose](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rose/32/1963_2.png) [@Rose](https://discourse.cataclysmdda.org/u/Rose)\
**Post date:** [May 3, 2018, 9:39pm UTC](https://discourse.cataclysmdda.org/t/what-does-withstand-a-lot-of-abuse-mean-regarding-clothing/15406/4 "2018-05-03T21:39:22Z")

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Ooh. Makes sense. What does ‘pierce armor’ exactly mean? How is it calculated?

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [May 3, 2018, 11:56pm UTC](https://discourse.cataclysmdda.org/t/what-does-withstand-a-lot-of-abuse-mean-regarding-clothing/15406/5 "2018-05-03T23:56:27Z")

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For physical damage, calculated per damage type:

1. Reduce incoming damage as per resistances
2. If remaining damage is below armor value (ie. if initial damage was at most 200% of armor value), there is a 0.5% chance of damaging the item. Sturdy items and power armors are immune.
3. Otherwise (initial damage was more than 200% of armor value) there is `one_in(damage)` chance of avoiding damage. Then again `one_in(2)` chance of avoiding damage.

For non-physical damage (electric, acid), there is no armor damage. Fire is calculated differently - it burns and doesn’t “chip”.

tl;dr version: if attacks are above 200% of your item’s armor value, they will shred your armor very fast. If they’re below 200%, sturdy items will not take any damage, while other items will slowly get chipped down to nothing.
