Wow. It’s pretty cool to see that a lot of these suggestions were implemented. Either that or this thread is a massive troll that I’m not in on…
As much as the idea of NPCs is exciting (and believe me, I do very much look forward to road warrior showdowns with raiders), for me I think the highest priority is getting what we have to make sense and to work well. Some of the bugbears I have in mind:
[ul][li]It’s too cold to sleep, and yet I’m carrying a backpack full of sheets and bits of fur. Surely this is a solvable problem.[/li]
[li]It takes about 45 minutes to stitch together a cloth trenchcoat, but over 3 hours to make the same trenchcoat out of leather. Why?[/li]
[li]Nails kinda suck. I can weld together a gas tank out of scrap metal and a pipe, but I can’t McGyver some little metal pins? I only mention it because construction is pretty expensive. A box of 100 nails is fairly rare, and smashing furniture might yield 4-6 nails, whereas a single roof tile will eat 40 of them. That has pretty much put me off of construction beyond boarding up the odd window. Maybe that was intended…?[/li]
[li]I’d like to see a better way to smelt lumps of steel and things like that. I’d like to manage either some backyard foundry, or some kind of noisy gas generator that can provide power. Seriously, if you take up welding, kiss your batteries goodbye.[/li]
[li]Splitting stacks. I crafted 100 arrows and only want to carry 40. This should be painless to accomplish.[/li]
[li]Cooking water could really be streamlined. Repeat last crafting helps, but it seems like it would make more sense to choose how much water, choose containers and let 'er rip. I would also argue that I could fry two bits of steak in the same time it takes to fry one bit of steak, but that may be troublesome.[/li]
[li]Even with static spawn off, towns seem to go dead after a while. I’d like a chance to replenish waves with time.[/li]
[li]I’d like to connect vehicles, such as storing a motorcycle inside of a truck trailer or at least lashing it to my flatbed with steel chains. I don’t buy into the “one truck that does everything” philosophy.[/li]
[li]I’d like to be able to easily search the contents of my trunks. Support for “list all items around the player” would be valuable. I’d particularly like to see items dropped into a full trunk automatically bump over to the next adjacent trunk on the vehicle. [/li]
[li]And the biggest/hardest one… time. Over time, I’d like berry bushes to produce, trees to mature, fires to go out without my supervision, wild vegetables that rotted in the ground to despawn and regrow, mounds of earth from worm attacks to settle (especially with traffic), giant bees to produce, and meat/bones/corpses to despawn as they are eaten by ants/crows/bears/bacteria. One of the biggest things that drove me to choose a mobile base was knowing that my front lawn would forever be a clusterbonk of rotten tainted meat, wolf bones, dirt mounds and putrid strawberries.[/li][/ul]