I’ve been enjoying a broken cyborg lab start into a 16/1 mega city and reducing to 9/6 afterwards.
spawn rate 1
carrion spawn 3%
item spawn 0.3
npc spawn 0.01
evolution 0.3
speed 200
resilience 100
50 day seasons with scaled construction times
wandering on
z-level on
I always disable survivor gear and all power armor, all medieval armor, plus ww2/cold war weapons and all makeshift mechanics firearms (pistol from pipe anyone?), and zombie pheromone. I’ve been thinking about starting to disable nomad suit as well, it’s too good overall.
Since I like to play with z-levels I also have to nerf blob active splitting to only huge blobs and with higher cd to avoid labs becoming unplayable, and I reduce ant hills for the same reason, plus a bunch of other tweaks like labs having no road connections etc.
Another one I’d like to try is like spawn rate 10, normal speed zombies with double health. Maybe with some kind of duster challenge where I disable all the good offensive/defensive recipes you can craft and make the game more loot oriented.
If you do a city start like fled the riots with high speed zombies I recommend changing the starting time to night so your day-1 survival isn’t just pure rng.