Ooh, I forgot about the Masquerade! Last time I played anything White Wolf, I think it was Changeling: the lost? I vaguely recall being a WWI soldier who got very very lost, and returned to the present world made mostly of brass and clockwork.
My DM is burning himself out running epic grand adventures that last us years. We play every other saturday and it’s too damn slow. We have to constantly fill in absent players on what happened. The DM has to plan all sorts of world details in case we decide to do a thing.
The new method involves one plot arc as a self-contained campaign that runs about a month, each saturday. Whoever’s available that time plays. We cut out whole sessions wasted buying/selling loot in town, and more time with the good rp parts and combat/adventure. Plot concludes, we discuss where we wanna go next, and the DM will only build that section of the world. We might not play D&D for a month or two - whatever is needed for the players to find a chunk of freetime again. Less taxed DM, less chance of players missing plot-relevant details, and it won’t haunt them for 3 years if they do.
SO MUCH BETTER.
We’re thinking Call of Cthulhu next, because Halloween.