Will use 1 stick since dynamite seems to be incredibly weak in terms of explosive power / weight.
Recipe would be just pipe and bomb as pipebomb recipe was just (pipe + gunpowder + fuse). Dynamite already comes with fuse so skipping that part. Other recipe aspects will follow the pipebomb recipe.
{
“result”: “makeshift_pipebomb_dyn”,
“type”: “recipe”,
“category”: “CC_WEAPON”,
“subcategory”: “CSC_WEAPON_EXPLOSIVE”,
“skill_used”: “fabrication”,
“difficulty”: 1,
“time”: “15 m”,
“reversible”: true,
“autolearn”: true,
“qualities”: [ { “id”: “SAW_M”, “level”: 1 } ],
“components”: [
[ [ “pipe”, 1 ] ],
[ [ “dynamite”, 1 ] ]
]
}
Somewhat unsure about the grenade explosion calculation.
To make balanced weapon, I would assume
- Explosive power is muted somewhat by casing.
- Recipe will use thinner pipe compared to pipebomb recipe to account for weaker explosive power of Dynamite compared to gunpowder. Casing mass decreased for viable frag bomb.
{
“id”: “makeshift_pipebomb_dyn”,
“copy-from”: “grenade”,
“type”: “TOOL”,
“name”: “makeshift dynamite pipe bomb”,
“description”: “Literally just a stick of dynamite inside a thin pipe with shorter fuse. Use this item to light the fuse. You will, of course, need a lighter or matches in your inventory to do this. You will then have some amount of time before it explodes; throwing it would be a good idea.”,
“weight”: 1298,
“volume”: 2,
“price”: 950,
“material”: [ “aluminum”, “iron”, “paper”, “powder”],
“symbol”: “*”,
“color”: “green”,
“explode_in_fire”: true,
“explosion”: { “power”: 175, “shrapnel”: { “casing_mass”: 160, “fragment_mass”: 1 } },
“use_action”: {
“target”: “makeshift_pipebomb_dyn_act”,
“msg”: “You light the dynamite pipe bomb.”,
“target_charges”: 5,
“active”: true,
“need_fire”: 1,
“menu_text”: “Light fuse”,
“type”: “transform”
},
“flags”: [ “RADIO_MODABLE”, “RADIO_INVOKE_PROC”, “BOMB” ]
},
{
“id”: “makeshift_pipebomb_dyn_act”,
“copy-from”: “grenade_act”,
“type”: “TOOL”,
“name”: “makeshift dynamite pipe bomb (lit)”,
“description”: “The fuse on this dynamite pipe bomb is lit and hissing. It’ll explode any moment now.”,
“weight”: 1298,
“volume”: 2,
“material”: [ “aluminum”, “iron”, “paper”, “powder” ],
“explode_in_fire”: true,
“explosion”: { “power”: 175, “shrapnel”: { “casing_mass”: 160, “fragment_mass”: 1 } },
“turns_per_charge”: 1,
“use_action”: {
“type”: “explosion”,
“sound_volume”: 0,
“sound_msg”: “ssss…”,
“no_deactivate_msg”: “You’ve already lit the %s, try throwing it instead.”,
“explosion”: { “power”: 175, “shrapnel”: { “casing_mass”: 160, “fragment_mass”: 1 } }
},
“flags”: [ “BOMB”, “TRADER_AVOID” ]
}