# What are some things that should be in the Cataclysm?

**URL:** <https://discourse.cataclysmdda.org/t/what-are-some-things-that-should-be-in-the-cataclysm/18792>\
**Category:** The Drawing Board\
**Created:** [February 14, 2019, 11:22pm UTC](https://discourse.cataclysmdda.org/t/what-are-some-things-that-should-be-in-the-cataclysm/18792 "2019-02-14T23:22:32Z")\
**Posts on this page:** 1\
**Showing post:** 211

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**Author:** ![anothersimulacrum](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/anothersimulacrum/32/10770_2.png) [@anothersimulacrum](https://discourse.cataclysmdda.org/u/anothersimulacrum)\
**Post date:** [May 10, 2019, 1:00am UTC](https://discourse.cataclysmdda.org/t/what-are-some-things-that-should-be-in-the-cataclysm/18792/211 "2019-05-10T01:00:00Z")

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I too would like macros, but hearing why they don’t exist, I agree that they aren’t a good idea.

> [@Macros in cdda? Recording inputs](https://discourse.cataclysmdda.org/t/macros-in-cdda-recording-inputs/17700/2):
>
> I’m not interested in having a macro system. In games that have one, there’s a tendency to keep around terrible UI and just say you need to set up macros for automating things, where what really needs to happen is that feature should be baked into the game.
> 
> For example, if creating two-by-fours is a time sink, we need to fix that in the game, not paper over it only for some players with a macro system.

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