# What are some bionics you've always wanted to see?

**URL:** <https://discourse.cataclysmdda.org/t/what-are-some-bionics-youve-always-wanted-to-see/19101>\
**Category:** The Drawing Board\
**Created:** [March 7, 2019, 4:38am UTC](https://discourse.cataclysmdda.org/t/what-are-some-bionics-youve-always-wanted-to-see/19101 "2019-03-07T04:38:07Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Esther](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/esther/32/5743_2.png) [@Esther](https://discourse.cataclysmdda.org/u/Esther)\
**Post date:** [March 7, 2019, 4:38am UTC](https://discourse.cataclysmdda.org/t/what-are-some-bionics-youve-always-wanted-to-see/19101/1 "2019-03-07T04:38:08Z")

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The title says all. I was brainstorming lately for ideas for a mod I work, and I was curious what the community thought as well.

I’ve personally wanted a bionic that enhanced your natural night sight with built-in light amplifiers, which would allow you to read and craft in the dark, as well as increasing your night vision for a few tiles like the Night Vision trait.

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**Author:** ![QuietCoyote](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/quietcoyote/32/6451_2.png) [@QuietCoyote](https://discourse.cataclysmdda.org/u/QuietCoyote)\
**Post date:** [March 7, 2019, 4:56am UTC](https://discourse.cataclysmdda.org/t/what-are-some-bionics-youve-always-wanted-to-see/19101/2 "2019-03-07T04:56:59Z")

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(I don’t have a lot of experience with mid-game to late-game cbm"ing", so sorry if something like this is in the game).  
More implanted weaponry, such as integrated LMG/HMG, maybe a FPS too, would be great for going into a burning building, and maybe something to just give a buff to basic stats. (Saying that maybe you could add a system like bionic memories of someone’s profession, so you can learn a skill or skills from that cbm). Maybe even a APS (Acid Protection System) cbm, (Maybe active protection system, but that would be hard to code…)

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**Author:** ![TheKobold](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thekobold/32/513_2.png) [@TheKobold](https://discourse.cataclysmdda.org/u/TheKobold)\
**Post date:** [March 7, 2019, 7:27pm UTC](https://discourse.cataclysmdda.org/t/what-are-some-bionics-youve-always-wanted-to-see/19101/3 "2019-03-07T19:27:01Z")

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Gun holster CBM like old school RoboCop

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**Author:** ![Tazeell](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/tazeell/32/4576_2.png) [@Tazeell](https://discourse.cataclysmdda.org/u/Tazeell)\
**Post date:** [March 7, 2019, 7:35pm UTC](https://discourse.cataclysmdda.org/t/what-are-some-bionics-youve-always-wanted-to-see/19101/4 "2019-03-07T19:35:09Z")

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Definitetly more weapons, a digger system that lets you burrow like a rat mutant can, A breathing system to breath under water, a hacking cbm, a proper BIG flamerthrower, Some less whimpy but more restrictive armor CBM’s, a way to essentially give up things like eating and drinking and surviving purely on power.

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**Author:** ![cjusa1234](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/cjusa1234/32/4592_2.png) [@cjusa1234](https://discourse.cataclysmdda.org/u/cjusa1234)\
**Post date:** [March 7, 2019, 7:40pm UTC](https://discourse.cataclysmdda.org/t/what-are-some-bionics-youve-always-wanted-to-see/19101/5 "2019-03-07T19:40:27Z")

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I’d like to see some sort of motion tracker that can keep track of nearby zombie positions through walls and such. Another idea is to have an integrated set of ropes to keep yourself safe from falls

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**Author:** ![mr\_sep](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mr_sep/32/3049_2.png) [@mr\_sep](https://discourse.cataclysmdda.org/u/mr_sep)\
**Post date:** [March 7, 2019, 7:44pm UTC](https://discourse.cataclysmdda.org/t/what-are-some-bionics-youve-always-wanted-to-see/19101/6 "2019-03-07T19:44:23Z")

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Reverse “Torsion Ratchet CBM” - instead of giving you energy from dampened movement, it’d use energy to power up servomotors at your leg joints, and you could run faster at the expanse of energy. Activated CBM. Basically a powered leg endoskeleton.

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**Author:** ![crazykiddeath](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/crazykiddeath/32/5709_2.png) [@crazykiddeath](https://discourse.cataclysmdda.org/u/crazykiddeath)\
**Post date:** [March 7, 2019, 7:54pm UTC](https://discourse.cataclysmdda.org/t/what-are-some-bionics-youve-always-wanted-to-see/19101/7 "2019-03-07T19:54:58Z")

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Tazer knuckles, when you bare fist an enemy it will do a small amount of shock dmg and stun the enemy.

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**Author:** ![Heartwawy](https://avatars.discourse-cdn.com/v4/letter/h/ce73a5/32.png) [@Heartwawy](https://discourse.cataclysmdda.org/u/Heartwawy)\
**Post date:** [March 7, 2019, 8:30pm UTC](https://discourse.cataclysmdda.org/t/what-are-some-bionics-youve-always-wanted-to-see/19101/8 "2019-03-07T20:30:09Z")

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The skul-gun (from Deus Ex), an integrated kitchen set (ex. hotplate and pot functions), a dopamine released, and an integrated welder (for weapon and tool repairs). Also, how about a third arm CBM that increases encumbrance somewhere and decreases speed (the human brain doesn’t normally process having another limb), but gives an extra attack and decreases crafting time (also counting as an NPC when batch crafting) and allows Fusion Blaster users to get their hand back.

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**Author:** ![Leviathan21](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/leviathan21/32/3625_2.png) [@Leviathan21](https://discourse.cataclysmdda.org/u/Leviathan21)\
**Post date:** [March 7, 2019, 8:56pm UTC](https://discourse.cataclysmdda.org/t/what-are-some-bionics-youve-always-wanted-to-see/19101/9 "2019-03-07T20:56:34Z")

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emergency response system - when a vital body part reaches 0 gives you temporary health and then coils down to 10-20 hp

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**Author:** ![Hof1993](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/hof1993/32/6251_2.png) [@Hof1993](https://discourse.cataclysmdda.org/u/Hof1993)\
**Post date:** [March 7, 2019, 9:31pm UTC](https://discourse.cataclysmdda.org/t/what-are-some-bionics-youve-always-wanted-to-see/19101/10 "2019-03-07T21:31:17Z")

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Kind of on the opposite end of things. I would like to see telekinesis as a mutation. Kinda like the magnetic cbm that lets you grab metallic stuff from a distance.

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**Author:** ![Sanehatter](https://avatars.discourse-cdn.com/v4/letter/s/c57346/32.png) [@Sanehatter](https://discourse.cataclysmdda.org/u/Sanehatter)\
**Post date:** [March 7, 2019, 9:42pm UTC](https://discourse.cataclysmdda.org/t/what-are-some-bionics-youve-always-wanted-to-see/19101/11 "2019-03-07T21:42:32Z")

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A CBM that lets you sate caloric needs with bionic power would be really cyborg-ish (would still need vitamin pills tho).

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**Author:** ![Tazeell](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/tazeell/32/4576_2.png) [@Tazeell](https://discourse.cataclysmdda.org/u/Tazeell)\
**Post date:** [March 7, 2019, 9:45pm UTC](https://discourse.cataclysmdda.org/t/what-are-some-bionics-youve-always-wanted-to-see/19101/12 "2019-03-07T21:45:25Z")

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Already exists, I have it installed in my lategame character.

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**Author:** ![QuietCoyote](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/quietcoyote/32/6451_2.png) [@QuietCoyote](https://discourse.cataclysmdda.org/u/QuietCoyote)\
**Post date:** [March 7, 2019, 10:17pm UTC](https://discourse.cataclysmdda.org/t/what-are-some-bionics-youve-always-wanted-to-see/19101/13 "2019-03-07T22:17:48Z")

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I think they already have something like this. (I meant the ropes thingy for falls.)

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**Author:** ![QuietCoyote](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/quietcoyote/32/6451_2.png) [@QuietCoyote](https://discourse.cataclysmdda.org/u/QuietCoyote)\
**Post date:** [March 7, 2019, 10:18pm UTC](https://discourse.cataclysmdda.org/t/what-are-some-bionics-youve-always-wanted-to-see/19101/14 "2019-03-07T22:18:55Z")

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The integrated tool-set already has a welder, but the other ideas are awesome.

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**Author:** ![Esther](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/esther/32/5743_2.png) [@Esther](https://discourse.cataclysmdda.org/u/Esther)\
**Post date:** [March 7, 2019, 10:32pm UTC](https://discourse.cataclysmdda.org/t/what-are-some-bionics-youve-always-wanted-to-see/19101/15 "2019-03-07T22:32:26Z")

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Unfortunately, I believe this is on the list of things Kevin has said absolutely won’t ever happen.

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**Author:** ![Wojtek94](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/wojtek94/32/6857_2.png) [@Wojtek94](https://discourse.cataclysmdda.org/u/Wojtek94)\
**Post date:** [March 7, 2019, 11:00pm UTC](https://discourse.cataclysmdda.org/t/what-are-some-bionics-youve-always-wanted-to-see/19101/16 "2019-03-07T23:00:37Z")

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Invisibility Suit CBM. Thing which eats A LOT of energy, consequently, player would use it only for a very short time

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**Author:** ![Sam\_y2](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/sam_y2/32/12197_2.png) [@Sam\_y2](https://discourse.cataclysmdda.org/u/Sam_y2)\
**Post date:** [March 7, 2019, 11:03pm UTC](https://discourse.cataclysmdda.org/t/what-are-some-bionics-youve-always-wanted-to-see/19101/17 "2019-03-07T23:03:31Z")

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Invisibility exists, costs 50 power per turn.

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**Author:** ![Wojtek94](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/wojtek94/32/6857_2.png) [@Wojtek94](https://discourse.cataclysmdda.org/u/Wojtek94)\
**Post date:** [March 7, 2019, 11:05pm UTC](https://discourse.cataclysmdda.org/t/what-are-some-bionics-youve-always-wanted-to-see/19101/18 "2019-03-07T23:05:08Z")

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Oo thank you for your answer

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**Author:** ![Valiant](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valiant/32/4788_2.png) [@Valiant](https://discourse.cataclysmdda.org/u/Valiant)\
**Post date:** [March 8, 2019, 5:00am UTC](https://discourse.cataclysmdda.org/t/what-are-some-bionics-youve-always-wanted-to-see/19101/19 "2019-03-08T05:00:20Z")

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I would like to implement Taste Receptors Blocker CBM. This thing will block character’s taste receptors on will, so that will make it possible for him to neglect negative enjoyability from food.

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**Author:** ![Invalid\_Username](https://avatars.discourse-cdn.com/v4/letter/i/4bbf92/32.png) [@Invalid\_Username](https://discourse.cataclysmdda.org/u/Invalid_Username)\
**Post date:** [March 8, 2019, 7:32pm UTC](https://discourse.cataclysmdda.org/t/what-are-some-bionics-youve-always-wanted-to-see/19101/20 "2019-03-08T19:32:51Z")

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Skillwires would be cool. Anybody who has played any Shadowrun knows what I’m talking about. Wire up your CNS and be able to slot in chips with different skills, as necessary. For the purposes of balance in Cataclysm, since Cataclysm isn’t Shadowrun, I’d say maybe make the skillsofts themselves a one-shot booster of some number of skill points.

Honestly, with how easy it is to raise skills naturally in Cataclysm, this is probably an irrelevant idea, but it might be nifty for anybody playing a Savant character.

[Next page](https://discourse.cataclysmdda.org/t/what-are-some-bionics-youve-always-wanted-to-see/19101.md?page=2)
