# Whaley's mods: Big Buildings, River Buildings, & Seedy Locations

**URL:** <https://discourse.cataclysmdda.org/t/whaleys-mods-big-buildings-river-buildings-seedy-locations/15750>\
**Category:** The Lab\
**Created:** [June 23, 2018, 4:42pm UTC](https://discourse.cataclysmdda.org/t/whaleys-mods-big-buildings-river-buildings-seedy-locations/15750 "2018-06-23T16:42:41Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![nornagon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nornagon/32/1299_2.png) [@nornagon](https://discourse.cataclysmdda.org/u/nornagon)\
**Post date:** [June 23, 2018, 4:42pm UTC](https://discourse.cataclysmdda.org/t/whaleys-mods-big-buildings-river-buildings-seedy-locations/15750/1 "2018-06-23T16:42:41Z")

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The OG Whaley has been releasing a few mods on reddit recently:

- [Big Buildings](https://www.reddit.com/r/cataclysmdda/comments/8nc0b0/whaleys_big_buildings_pack/), with a giant stadium & zoo, plus a new zoo start scenario.
- [River Buildings](https://www.reddit.com/r/cataclysmdda/comments/8rfnio/whaleys_big_river_building_pack/), which makes exploring rivers way cooler.
- [Seedy Spots](https://www.reddit.com/r/cataclysmdda/comments/8nayyx/cataclysm_building_pack_seedy_spots/), to grub up the city a bit, if you were thinking that your post-cataclysm cities were just a _little_ too clean.

I’ve been playing with the Seedy Spots & Big Buildings mods in my latest game and they’re awesome 🙂

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**Author:** ![Zhilkin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zhilkin/32/3749_2.png) [@Zhilkin](https://discourse.cataclysmdda.org/u/Zhilkin)\
**Post date:** [June 23, 2018, 9:17pm UTC](https://discourse.cataclysmdda.org/t/whaleys-mods-big-buildings-river-buildings-seedy-locations/15750/2 "2018-06-23T21:17:48Z")

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Thanks.

> <https://github.com/remyroy/CDDA-Game-Launcher/issues/191>

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**Author:** ![JazzGuru](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/jazzguru/32/2587_2.png) [@JazzGuru](https://discourse.cataclysmdda.org/u/JazzGuru)\
**Post date:** [July 2, 2018, 9:07pm UTC](https://discourse.cataclysmdda.org/t/whaleys-mods-big-buildings-river-buildings-seedy-locations/15750/3 "2018-07-02T21:07:38Z")

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I’ve posted a message on the Reddit as the Big River Buildings download link isn’t working, and that’s the one I want to play with… 😃

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**Author:** ![JazzGuru](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/jazzguru/32/2587_2.png) [@JazzGuru](https://discourse.cataclysmdda.org/u/JazzGuru)\
**Post date:** [July 3, 2018, 9:52pm UTC](https://discourse.cataclysmdda.org/t/whaleys-mods-big-buildings-river-buildings-seedy-locations/15750/4 "2018-07-03T21:52:36Z")

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Just in case anyone wants to get hold of the Big River Buildings Pack, Whaley has kindly replaced the link.

It can now be found here:

[http://s000.tinyupload.com/index.php?file\_id=82914475376695717781](http://s000.tinyupload.com/index.php?file_id=82914475376695717781)

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**Author:** ![Narroe](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/narroe/32/2081_2.png) [@Narroe](https://discourse.cataclysmdda.org/u/Narroe)\
**Post date:** [July 4, 2018, 9:57pm UTC](https://discourse.cataclysmdda.org/t/whaleys-mods-big-buildings-river-buildings-seedy-locations/15750/5 "2018-07-04T21:57:12Z")

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This looks pretty cool, looking forward to playing with the riverside buildings.😄

I really like playing as a fish mutant, but until now the map has felt lacking in river / riverside content. So this is great for what I have in plan for the next run. ☀

I actually tried to address this myself by adding stationary ships (water buildings) to the map; but I am having a bit of trouble making the building spawn on deep water (i.e. a central “river” tile), rather than on the riverbanks. It there a way to do this?

I tried defining my own “overmap\_special\_location”, using only the “river\_center” terrain; but it hasn’t worked out so far 🤔

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**Author:** ![Whaley](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/whaley/32/380_2.png) [@Whaley](https://discourse.cataclysmdda.org/u/Whaley)\
**Post date:** [July 8, 2018, 6:59am UTC](https://discourse.cataclysmdda.org/t/whaleys-mods-big-buildings-river-buildings-seedy-locations/15750/6 "2018-07-08T06:59:37Z")

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Ayyyyy, thanks for postin’ these here. I 100% forgot to.

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**Author:** ![JazzGuru](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/jazzguru/32/2587_2.png) [@JazzGuru](https://discourse.cataclysmdda.org/u/JazzGuru)\
**Post date:** [August 27, 2018, 4:34pm UTC](https://discourse.cataclysmdda.org/t/whaleys-mods-big-buildings-river-buildings-seedy-locations/15750/7 "2018-08-27T16:34:20Z")

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Hi guys,

so these have now been mainlined, which is great, but I have a question.

Can I now remove the mods from my game, and let the mainlined versions take over, or will that screw my save up? I have a derelict barn and a riverside residence, both of which are from these mods, in my starting area, so wil these go crasy if I take the Seedy Locations and Big River Buildings pack out of my mod load-order?

Edit - Actaully, not sure where the derelict barn is from, but it’s cool anyway, as I found some awesome gear nearby… 😃

The question still stands though…

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**Author:** ![TheKobold](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thekobold/32/513_2.png) [@TheKobold](https://discourse.cataclysmdda.org/u/TheKobold)\
**Post date:** [August 27, 2018, 7:50pm UTC](https://discourse.cataclysmdda.org/t/whaleys-mods-big-buildings-river-buildings-seedy-locations/15750/8 "2018-08-27T19:50:02Z")

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I had his more buildings mod in and when I updated it wouldn’t load the game, to fix it I had to remove the mod from my folder and then update. So I would do the same for his other mods.

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**Author:** ![JazzGuru](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/jazzguru/32/2587_2.png) [@JazzGuru](https://discourse.cataclysmdda.org/u/JazzGuru)\
**Post date:** [August 27, 2018, 8:05pm UTC](https://discourse.cataclysmdda.org/t/whaleys-mods-big-buildings-river-buildings-seedy-locations/15750/9 "2018-08-27T20:05:26Z")

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Thanks. I’ll give that a go…

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**Author:** ![hobophobe](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/hobophobe/32/1785_2.png) [@hobophobe](https://discourse.cataclysmdda.org/u/hobophobe)\
**Post date:** [February 1, 2019, 3:56am UTC](https://discourse.cataclysmdda.org/t/whaleys-mods-big-buildings-river-buildings-seedy-locations/15750/10 "2019-02-01T03:56:07Z")

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Hey, I can’t find a working download link for seedy locations, pls help!

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**Author:** ![dissociativity](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dissociativity/32/4967_2.png) [@dissociativity](https://discourse.cataclysmdda.org/u/dissociativity)\
**Post date:** [February 1, 2019, 9:56am UTC](https://discourse.cataclysmdda.org/t/whaleys-mods-big-buildings-river-buildings-seedy-locations/15750/11 "2019-02-01T09:56:53Z")

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This was merged into the main game, as with all of Whaley’s other location mods other than the one with Aliens.

So you’d already be using them anyway and adding them wouldn’t make a difference 😛

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**Author:** ![hobophobe](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/hobophobe/32/1785_2.png) [@hobophobe](https://discourse.cataclysmdda.org/u/hobophobe)\
**Post date:** [February 2, 2019, 5:18pm UTC](https://discourse.cataclysmdda.org/t/whaleys-mods-big-buildings-river-buildings-seedy-locations/15750/12 "2019-02-02T17:18:44Z")

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Oh, that’s really great to hear! I love it when great mods get mainlined.
