I always approve of any additions to the weather and environmental system.
In fact, a way I could see this going is if there were of course, the biomes we start with in the map; the forests, cities, fields and swamps.
But there were certain advanced biomes that came into play as the game progresses. These biomes would modify spawn lists, terrain, local weather, ect to simulate alienation zones caused by portal distortion and tears in reality, fungal forests from the towers, grove jungles growing from the triffid hearts, expanding wastes and ashlands, cybernetic hives caused by replicating rogue bots and AI, and more.
Even human factions could benefit from these biomes by allowing for the expansion of survivor settlements and the management of their populations and territorial control (various settlements becoming a sort of âbiomeâ associated with humans or mutants.)
Different mechanics or triggers could alter he growth and contraction of these biomes, and importantly (for those who like customization) one could associate certain items and monsters with certain biomes and thus more easily cull them!