Weapon guidelines, part 2: Damage and Speed

You know, if we had spots to hit monsters…

But bleh, my 1 cent.

Can we get a guidelines and lore section somewhere? Here or on the wiki?

Blunt weapons would be the superior choice, when compared to cutting weapons, against an armored target. A I feel sledgehammer would do in a man hack faster than a trench knife.

[quote=“FunsizeNinja123, post:21, topic:4606”]You know, if we had spots to hit monsters…

But bleh, my 1 cent.[/quote]

I’m a newbie on the forums, but is there any particular reason against a dynamic combat system that has you target limbs or parts? It does sound like a mountain of work for programing, but I don’t see any other real reason why not.

I second that statement. All those guidelines and lore simply get buried.