# Weapon Damage and Weapon Preferences

**URL:** <https://discourse.cataclysmdda.org/t/weapon-damage-and-weapon-preferences/28362>\
**Category:** The Drawing Board\
**Created:** [November 21, 2022, 7:25pm UTC](https://discourse.cataclysmdda.org/t/weapon-damage-and-weapon-preferences/28362 "2022-11-21T19:25:06Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![je55eah](https://avatars.discourse-cdn.com/v4/letter/j/7ab992/32.png) [@je55eah](https://discourse.cataclysmdda.org/u/je55eah)\
**Post date:** [November 22, 2022, 3:21am UTC](https://discourse.cataclysmdda.org/t/weapon-damage-and-weapon-preferences/28362/9 "2022-11-22T03:21:20Z")

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That’s one way to do it. I am not a fan of super characters, but they do seem to be popular. I suppose then you might give all the monsters lvl 10 skills and lvl 20 stats too to make it balanced.

I wrote about an alternative to grinding here:

> [@The game has a shitty game-design](https://discourse.cataclysmdda.org/t/the-game-has-a-shitty-game-design/28335/14):
>
> If I understood the OP, the suggestion is that the game is a predictable grind with few surprises so players will leave once they realize the tedium of everything they imagine doing. I didn’t read the provided links. So far I have not found the game to have a shitty design, but I have found it to be tedious on many occasions and on a certain level I have mentally admitted that this is a game I will only play for a short time. The time investment is immense and the real world has more to offer. …

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