# We make TERRIBLE suggestions and come up with horrible ideas (Round II)

**URL:** <https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444>\
**Category:** The Drawing Board\
**Created:** [November 13, 2018, 11:03pm UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444 "2018-11-13T23:03:15Z")\
**Posts on this page:** 20\
**Page:** 48

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**Author:** ![spicyshadow](https://avatars.discourse-cdn.com/v4/letter/s/5e9695/32.png) [@spicyshadow](https://discourse.cataclysmdda.org/u/spicyshadow)\
**Post date:** [July 18, 2020, 4:52pm UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/1004 "2020-07-18T16:52:08Z")

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Make us able to communicate with the mi-go. This would make rescuing the prisoners easier. Just threaten them at gunpoint to release the prisoners. And robbing aliens of their resin for building materials seems like a very cataclysm thing to do.

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**Author:** ![GiggleGrassGatherer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/gigglegrassgatherer/32/7743_2.png) [@GiggleGrassGatherer](https://discourse.cataclysmdda.org/u/GiggleGrassGatherer)\
**Post date:** [July 18, 2020, 5:14pm UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/1005 "2020-07-18T17:14:28Z")

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Well, it would be cool, but… just imagine how this would usually turn out:  
– oi, xeno scum! see my deathmobile with 10 automatic grenade launchers? ya better release all the prisoners, or else.  
– ha ha. stupid primitive thinks he can actually harm us, the omnipotent higher beings. let it tr… _/\*from your position you hear KABOOM! x50_\*/

So if it would end the same anyway, why bother? 🙂

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**Author:** ![TheZoneWizard](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thezonewizard/32/1397_2.png) [@TheZoneWizard](https://discourse.cataclysmdda.org/u/TheZoneWizard)\
**Post date:** [July 18, 2020, 7:22pm UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/1006 "2020-07-18T19:22:37Z")

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They were given weapons? When did this happen? 😱

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**Author:** ![Mogel](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mogel/32/10581_2.png) [@Mogel](https://discourse.cataclysmdda.org/u/Mogel)\
**Post date:** [August 21, 2020, 7:44am UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/1007 "2020-08-21T07:44:51Z")

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we should make it so  
if you typ “Elbereth” on The Square you are Standing On den undeads and Monsters are unable to attack in Melee Combat As Long As You Don’t attack and not Move

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**Author:** ![spicyshadow](https://avatars.discourse-cdn.com/v4/letter/s/5e9695/32.png) [@spicyshadow](https://discourse.cataclysmdda.org/u/spicyshadow)\
**Post date:** [August 21, 2020, 10:07am UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/1008 "2020-08-21T10:07:45Z")

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Add critical failures when crafting which should not only destroy whatever you are crafting but possibly damage you as well.

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**Author:** ![GiggleGrassGatherer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/gigglegrassgatherer/32/7743_2.png) [@GiggleGrassGatherer](https://discourse.cataclysmdda.org/u/GiggleGrassGatherer)\
**Post date:** [August 21, 2020, 10:23am UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/1009 "2020-08-21T10:23:15Z")

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-You start crafting improvised lockpick.  
-Critical fail! You stab yourself in the eye with unfinished improvised lockpick.  
-Critical hit! You deal 190 damage to your eyes!  
-Watch the last moments of your life?..

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**Author:** ![spicyshadow](https://avatars.discourse-cdn.com/v4/letter/s/5e9695/32.png) [@spicyshadow](https://discourse.cataclysmdda.org/u/spicyshadow)\
**Post date:** [August 21, 2020, 10:46am UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/1010 "2020-08-21T10:46:57Z")

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Critical fail! You drop you improvised lockpick and step on it destroying the XX improvised lockpick and stabbing yourself in the foot!

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**Author:** ![TheZoneWizard](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thezonewizard/32/1397_2.png) [@TheZoneWizard](https://discourse.cataclysmdda.org/u/TheZoneWizard)\
**Post date:** [August 21, 2020, 6:15pm UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/1011 "2020-08-21T18:15:42Z")

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My personal favorite is Quest for Glory. If you use a lockpick in your nose. You “Succesfully” unlock your brain and kill yourself lol

Not sure how you could critically fail to a point that you destroy items though. Food you can ruin, that is common enough to believe. But most crafting you would be hard pressed to screw up to a point of not being able to recover what you were working on.

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## Cooking Idea:

Low level cooking allows for burning or ruining a meal. It then becomes a “Bad”(not spoiled) tagged food item and you can still eat it, but it lowers morale because it tastes Bad. Higher your skill, lowers the chance of ruining your food. Exceptions are anything you can eat without cooking(hope that was obvious).

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**Author:** ![spicyshadow](https://avatars.discourse-cdn.com/v4/letter/s/5e9695/32.png) [@spicyshadow](https://discourse.cataclysmdda.org/u/spicyshadow)\
**Post date:** [September 8, 2020, 9:46pm UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/1012 "2020-09-08T21:46:37Z")

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Track permanent damage on your character. So even if blob healing where to prevent any lasting damage form wounds and scars to soft tissue you should still track things like hearing loss do to loud noises, missing and mangled fingers and of course missing teeth.

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**Author:** ![Vastin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vastin/32/9912_2.png) [@Vastin](https://discourse.cataclysmdda.org/u/Vastin)\
**Post date:** [September 9, 2020, 1:14am UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/1013 "2020-09-09T01:14:12Z")

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Now that we have can openers, require them to open cans. Then reduce drop rate of can openers to 0.1% of current values to correctly emulate the difficulty of finding your can opener whenever you actually need the damn thing.

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**Author:** ![BioHazardSuit](https://avatars.discourse-cdn.com/v4/letter/b/a6a055/32.png) [@BioHazardSuit](https://discourse.cataclysmdda.org/u/BioHazardSuit)\
**Post date:** [September 10, 2020, 4:42am UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/1014 "2020-09-10T04:42:38Z")

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Add foreign special operators in the game.

They are classified as _monsters_ rather than NPCs, just like the feral humans and auto talons.

They have a roaming territorial ai and attack you when you get too close.

They make sounds such as [_Mandarin Speaking_] or [_Russian Speaking_]

They are also a source of foreign firearms,  
Just like the Communist Holdouts in Fallout, and the _Tear soldiers_ in Dying Light.

Bonus if there’s a map extra involving used parachutes and\or fighting against other things.

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**Author:** ![redxlaser15](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/redxlaser15/32/1573_2.png) [@redxlaser15](https://discourse.cataclysmdda.org/u/redxlaser15)\
**Post date:** [September 10, 2020, 6:52pm UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/1015 "2020-09-10T18:52:17Z")

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The Nazi’s have raised from the dead. Now to save the world you must kill zombie Hitler.

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**Author:** ![Rot](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rot/32/454_2.png) [@Rot](https://discourse.cataclysmdda.org/u/Rot)\
**Post date:** [September 10, 2020, 7:28pm UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/1016 "2020-09-10T19:28:12Z")

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All water sources can be contaminated by heavy metals. Enjoy your silent lead poisoning.  
All Alcohol has a chance to make you permanently blind.  
Swimming in water has a chance to spread a brain eating amoeba that will inevitably kill you.

All guns have the DayZ treatment. You can find the gun, but good luck finding actual ammo or magazines. Oh, wait…

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**Author:** ![Mallowdust](https://avatars.discourse-cdn.com/v4/letter/m/838e76/32.png) [@Mallowdust](https://discourse.cataclysmdda.org/u/Mallowdust)\
**Post date:** [September 10, 2020, 11:08pm UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/1017 "2020-09-10T23:08:41Z")

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This sounds like the Holy Nation from Kenshi! x) Love it

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**Author:** ![spicyshadow](https://avatars.discourse-cdn.com/v4/letter/s/5e9695/32.png) [@spicyshadow](https://discourse.cataclysmdda.org/u/spicyshadow)\
**Post date:** [September 22, 2020, 11:59am UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/1018 "2020-09-22T11:59:31Z")

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Add food addiction to prevent people from binge eating or stuffing themselfs till full all the time.

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**Author:** ![Wayland](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/wayland/32/9656_2.png) [@Wayland](https://discourse.cataclysmdda.org/u/Wayland)\
**Post date:** [September 22, 2020, 12:22pm UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/1019 "2020-09-22T12:22:12Z")

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See, becoming “husky” was enough incentive not to do that.

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**Author:** ![Nonesuch](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nonesuch/32/8516_2.png) [@Nonesuch](https://discourse.cataclysmdda.org/u/Nonesuch)\
**Post date:** [September 22, 2020, 1:33pm UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/1020 "2020-09-22T13:33:25Z")

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Spontaneous. Human. Combustion. A small, non-cumulative chance each game day (24 hours) to burst into flame and die automatically. Even if you are otherwise resistant to fire damage or have bionics or whatnot. Realism!

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**Author:** ![AssumeCroons](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/assumecroons/32/8570_2.png) [@AssumeCroons](https://discourse.cataclysmdda.org/u/AssumeCroons)\
**Post date:** [September 24, 2020, 8:17pm UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/1021 "2020-09-24T20:17:12Z")

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- Small chance for a Zombie to spawn underneath the bed while you sleep.
- Leveling martial arts up high enough gives you fatalities, which randomly auto-butcher targets killed while they were already at low health.
- Activate a pocket to turn it inside-out and make it contain the entire game world, minus the pocket’s carrying volume.
- _Infinitesimally Lucky_ trait (+12 points). Spawn as a random creature or object at maximum Z level, then fall to ground level.
- Versatile recipe to allow loading any sufficiently-small objects into shotgun shells. Load candy in time for _Zombie Trick-or-Treaters_.
- Recipe to load liquids and powders into shotgun hulls. Firing produces linear clouds.
- Craftable cannon as a vehicle part. Load and fire with anything that fits. Silverware. Vibrators. Fancy hairpins.
- New spider-tree mutation to climb buildings. Exchanges the X or Y axis, with the Z axis.
- Small chance for a coyote to spawn next to active explosives, or under a falling anvil.
- Small chance for a hay pile to contain a steel needle.
- Activate laser sight mod to cause all nearby cats to follow you.
- You occasionally sneeze, causing noise and a brief delay. Rarely, have a sneezing fit that lasts longer. Also rarely, almost sneeze but then don’t, for a delay but no noise, and also lose minor morale. Increased chance to sneeze when sick.
- _Seasonal Pollen Allergies_ trait (+2 points). Increases chance of sneeze in spring, particularly around flowers.
- _Cat Allergies_ and _Dog Allergies_ traits (+1 point).
- _Cardboard Cat Armor_.
- _Heavy Sling_ recipe made of wires and a small metal sheet. Requires 16 strength. Default ammo: pool ball.
- _Great Sling_ recipe made of heavy tow cables and a metal sheet. Requires 20 strength. Default ammo: bowling ball. Has rail for attaching gyroscopic stabilizer to greatly reduce accuracy.
- _Cure Serum_ recipe to cure zombies. Requires chemistry 11. Applying on a zombie turns it into a human corpse after a brief delay.
- Mowing at least 50 squares of contiguous grass, placing both a sign and a chair somewhere in it, sitting, and wielding a shotgun will prevent zombies from entering the grass. Except for child zombies. Murder guilt reduced for any shotgun kills while seated.
- When Warm or hotter for at least 5 minutes, you and all equipped clothing becomes wet.
- _Vehicle Part CBM_. Installing this bionic allows you to then install yourself as a vehicle part into a vehicle, and permanently become that vehicle.
- _Ladder_ vehicle part, so vehicles can span Z-levels.
- Bodies of water freeze over in winter.
- With a butchering tool, activate a corpse that is at least three times your size to crawl inside of it for warmth.
- Small chance for minefield sign to spawn with no mines.
- Install CBMs into any creature. Cerebral boosters for chickens.
- Giving SPAM to a beggar in the refugee center will open a new dialog option with them regarding SPAM. Once this option is selected with every beggar, they all start chanting “SPAM SPAM SPAM” for five minutes.
- Eyebots occasionally wink.
- _Hammer CBM_. Replaces hand with a very large claw hammer.
- _Gun Arm CBM_s for each type of ammunition.
- _Replaceable Barrel Gun Arm CBM_.
- _Gun Leg CBM_s.
- Achievement for replacing all limbs with guns.
- _Gun Head CBM_s.
- For realism, all world and character starting options are randomized, and are no longer visible in-game.
- A password is required during character creation. Game files are encrypted, so forgetting password makes a character inaccessible.
- For privacy, screen is blanked while in-game, and no save files are written.
- Small chance while walking in a radioactive forest to be bitten by a radioactive spider. Gain a random spider mutation during next sleep.
- _Zombie Dog Hulk_.
- A pig having spider mutations rarely causes nearby NPCs to sing a theme song.
- Small chance for a charcoal smoker to become sentient. May become smoker zombie if killed by a zombie.
- _Fluorescent Husks_ and _LED Husks_, which require less electricity to operate than _Incandescent Husks_.
- Walking through a tile with items in it slows you down, proportionally to how much of its storage space is taken up.
- Deployable _trampoline_ to jump up or down Z levels.
- _Generative Zombie_. Comes back to life more quickly. If butchered, each piece will regenerate into a new zombie after a long delay, unless burned or otherwise destroyed.

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**Author:** ![qwawazell](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/qwawazell/32/10023_2.png) [@qwawazell](https://discourse.cataclysmdda.org/u/qwawazell)\
**Post date:** [September 25, 2020, 5:17am UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/1022 "2020-09-25T05:17:20Z")

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Hyper Rapid Evolution Syndrome (HREs):  
Every hour has a 50% chance for a mutation, taking up some calories, causing some damage, and losing a ton of stamina. Every tick also has a chance to do this, based on how low your overall health is. All damage taken can do this based on how much (lil bit overall health too). Cancels robust genetics, lasts from a decade to literally forever, and can’t be purified. You get it from using Purifier (.1%+ .2x[Amount you ever used it]). Makes you look like an anime character for some reason…

It works like real life evolution, you either flourish, or _ **perish** _

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**Author:** ![GiggleGrassGatherer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/gigglegrassgatherer/32/7743_2.png) [@GiggleGrassGatherer](https://discourse.cataclysmdda.org/u/GiggleGrassGatherer)\
**Post date:** [September 26, 2020, 5:38am UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/1023 "2020-09-26T05:38:40Z")

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> [@AssumeCroons](#):
>
> \* Small chance for a Zombie to spawn underneath the bed while you sleep.

And an artifact blanket that negates this chance.

> [@](#):
>
> \* Craftable cannon as a vehicle part. Load and fire with anything that fits. Silverware. Vibrators. Fancy hairpins.

…zombie corpses?

> [@](#):
>
> - _Gun Arm CBM_ s for each type of ammunition.
> - _Replaceable Barrel Gun Arm CBM_ .
> - _Gun Leg CBM_ s.
> - _Gun Head CBM_ s.

_Gun Gun CBM_?

> [@](#):
>
> - _Zombie Dog Hulk_ .

Already in the game: “Hulking horror”: “A four-legged canine body now grotesquely swollen, with arms as wide as a trash can and massive exposed teeth.”

> [@](#):
>
> - Small chance for a charcoal smoker to become sentient. May become smoker zombie if killed by a zombie.

Small chance for a [toaster](https://youtu.be/U6kp4zBF-Rc?t=13) to become sentient. Attacks anything it can see(don’t ask how) with heat rays.

> [@qwawazell](#):
>
> Makes you look like an anime character for some reason…

QYY.

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