# We make TERRIBLE suggestions and come up with horrible ideas (Round II)

**URL:** <https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444>\
**Category:** The Drawing Board\
**Created:** [November 13, 2018, 11:03pm UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444 "2018-11-13T23:03:15Z")\
**Posts on this page:** 20\
**Page:** 2

<div class="post-metadata">

**Author:** ![Melen](https://avatars.discourse-cdn.com/v4/letter/m/b4bc9f/32.png) [@Melen](https://discourse.cataclysmdda.org/u/Melen)\
**Post date:** [November 14, 2018, 1:30pm UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/21 "2018-11-14T13:30:16Z")

</div>

How about a notification that pops up every few minutes asking if the dishes are done or housework was finished before starting up the game?

Alternatively, a random quiz question that if you fail, deletes your save files.

---

<div class="post-metadata">

**Author:** ![darktoes](https://avatars.discourse-cdn.com/v4/letter/d/b9e5f3/32.png) [@darktoes](https://discourse.cataclysmdda.org/u/darktoes)\
**Post date:** [November 14, 2018, 1:34pm UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/22 "2018-11-14T13:34:11Z")

</div>

An enemy that does no real damage, just runs up and stabs you in the foot so you can bleed to death and/or wait to get eaten by zombies.

---

<div class="post-metadata">

**Author:** ![Krisu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/krisu/32/11683_2.png) [@Krisu](https://discourse.cataclysmdda.org/u/Krisu)\
**Post date:** [November 14, 2018, 1:44pm UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/23 "2018-11-14T13:44:55Z")

</div>

An enemy that spawns chairs around you.

---

<div class="post-metadata">

**Author:** ![Theundyingcode](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/theundyingcode/32/500_2.png) [@Theundyingcode](https://discourse.cataclysmdda.org/u/Theundyingcode)\
**Post date:** [November 14, 2018, 2:48pm UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/24 "2018-11-14T14:48:44Z")

</div>

Chance to stub toes when walking by furniture.

moving into doors has a random chance of having you walk/run into it rather than performing the open action.

Day 53 of fall, nukes…

---

<div class="post-metadata">

**Author:** ![AskaHope](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/askahope/32/6691_2.png) [@AskaHope](https://discourse.cataclysmdda.org/u/AskaHope)\
**Post date:** [November 14, 2018, 6:47pm UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/25 "2018-11-14T18:47:47Z")

</div>

The player actually can intentionally most of them.

The game should let you a-ctivate the knife and “Stab Yourself”. If you fail, “Stab Yourself Again”.

---

<div class="post-metadata">

**Author:** ![AskaHope](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/askahope/32/6691_2.png) [@AskaHope](https://discourse.cataclysmdda.org/u/AskaHope)\
**Post date:** [November 14, 2018, 6:49pm UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/26 "2018-11-14T18:49:11Z")

</div>

Or like a zombie fetus. I heard it used to be a monster in some old mod.

> [@darktoes](#):
>
> does no real damage

> [@darktoes](#):
>
> stabs you in the foot

How the hell he stabs you without doing any damage?

---

<div class="post-metadata">

**Author:** ![AskaHope](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/askahope/32/6691_2.png) [@AskaHope](https://discourse.cataclysmdda.org/u/AskaHope)\
**Post date:** [November 14, 2018, 6:57pm UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/27 "2018-11-14T18:57:45Z")

</div>

Adding a D&D option.

“You shot the zombie.”  
“You rolled… 1!..”  
“You accidentally shot yourself in the leg and will be stunned for 4 turns!”

---

<div class="post-metadata">

**Author:** ![Krisu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/krisu/32/11683_2.png) [@Krisu](https://discourse.cataclysmdda.org/u/Krisu)\
**Post date:** [November 14, 2018, 7:02pm UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/28 "2018-11-14T19:02:55Z")

</div>

Hostile enemies that surround you but deal no damage even if you’re naked but they have 20 dodge. The only way to escape is to “C” Yell until they’re scared or drop your clothes on one of then light then on fire. Also, they are LOUD.

---

<div class="post-metadata">

**Author:** ![darktoes](https://avatars.discourse-cdn.com/v4/letter/d/b9e5f3/32.png) [@darktoes](https://discourse.cataclysmdda.org/u/darktoes)\
**Post date:** [November 15, 2018, 12:30am UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/29 "2018-11-15T00:30:28Z")

</div>

> [@AskaHope](#):
>
> How the hell he stabs you without doing any damage?

No REAL damage. Probably cuts your Achilles or something. Not enough to make you bleed out or cause any real damage.

---

<div class="post-metadata">

**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [November 15, 2018, 12:48am UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/30 "2018-11-15T00:48:00Z")

</div>

Instead of despawning enemies when you leave the area, make copies of them instead, and then keep making additional copies indefinitely.

---

<div class="post-metadata">

**Author:** ![Darkfirephoenix](https://avatars.discourse-cdn.com/v4/letter/d/7993a0/32.png) [@Darkfirephoenix](https://discourse.cataclysmdda.org/u/Darkfirephoenix)\
**Post date:** [November 15, 2018, 12:49am UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/31 "2018-11-15T00:49:01Z")

</div>

Sounds like something happening ingame right now 😛

---

<div class="post-metadata">

**Author:** ![darktoes](https://avatars.discourse-cdn.com/v4/letter/d/b9e5f3/32.png) [@darktoes](https://discourse.cataclysmdda.org/u/darktoes)\
**Post date:** [November 15, 2018, 1:02am UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/32 "2018-11-15T01:02:43Z")

</div>

Reduce the revivification timer on zombie corpses to 30 seconds.

Fire no longer damages zombies, but turns them into flaming versions of themselves, which are stronger and cause fire damage on-hit. Infinite puke-loop optional.

---

<div class="post-metadata">

**Author:** ![Theundyingcode](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/theundyingcode/32/500_2.png) [@Theundyingcode](https://discourse.cataclysmdda.org/u/Theundyingcode)\
**Post date:** [November 15, 2018, 3:30am UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/33 "2018-11-15T03:30:47Z")

</div>

Infinite puke loop got patched but I see no reason why that couldn’t be undone… maybe expanded… rotting zombies are soo gross you might puke just looking at them…

---

<div class="post-metadata">

**Author:** ![anonanon](https://avatars.discourse-cdn.com/v4/letter/a/96bed5/32.png) [@anonanon](https://discourse.cataclysmdda.org/u/anonanon)\
**Post date:** [November 15, 2018, 4:42am UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/34 "2018-11-15T04:42:26Z")

</div>

any npc’s or players will revive into zombies after death  
these in turn will develop into stronger zombies based on stats at death  
new type of zombie earthen zombie from burying a corpse with too few restraints tunnels like a worm and has a special attack to instantly make a pit and drag the player into it  
pulped corpses take multiple days but revive as scared zombies  
stronger zeds take a blanket/sheet a chain/rope and sealing in a coffin that is lowered into a pit(stakes and two long ropes) and re buried  
add a maternity wing to hospitals flooded with zombie kids  
certain npcs are secretly with a zed worshiping cult and will attempt to feed you to their masters while you sleep  
new mutation cycle blob allows you to eat literally anything even consuming terrain to dirt or dirt to bedrock but npc’s become hostile immediately greatly heightens water and food needs will produce radiation and mutagen as you move

---

<div class="post-metadata">

**Author:** ![anonanon](https://avatars.discourse-cdn.com/v4/letter/a/96bed5/32.png) [@anonanon](https://discourse.cataclysmdda.org/u/anonanon)\
**Post date:** [November 15, 2018, 4:54am UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/35 "2018-11-15T04:54:57Z")

</div>

now for bad ideas that may or may not be bad  
add random male and female tags to monsters creates younglings when one of each are together  
rework zeds to actually use what’s in their inventory  
add a collar allows you to lead around people, dogs, zeds  
make a fungal flesh pheremone makes zed slaves crazy like the dog whistle  
new vehicle part airbag one use only requires reloading explosive each use if not present take chest damage from seatbelt if seatbelt isn’t present stop from launching but still take damage activates when impacting

---

<div class="post-metadata">

**Author:** ![Dialo.Malison](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dialo.malison/32/7220_2.png) [@Dialo.Malison](https://discourse.cataclysmdda.org/u/Dialo.Malison)\
**Post date:** [November 15, 2018, 8:59am UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/36 "2018-11-15T08:59:53Z")

</div>

Have zombie hulks spawn in squads of 10 with a necromancer squad leader.

---

<div class="post-metadata">

**Author:** ![DannyBoi](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dannyboi/32/3683_2.png) [@DannyBoi](https://discourse.cataclysmdda.org/u/DannyBoi)\
**Post date:** [November 15, 2018, 12:31pm UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/37 "2018-11-15T12:31:43Z")

</div>

“Tourette syndrome” trait. The character will be swearing uncontrollably in stressful situations, making noise and possibly crippling enemies emotionally with his vile insults.

---

<div class="post-metadata">

**Author:** ![darktoes](https://avatars.discourse-cdn.com/v4/letter/d/b9e5f3/32.png) [@darktoes](https://discourse.cataclysmdda.org/u/darktoes)\
**Post date:** [November 15, 2018, 12:33pm UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/38 "2018-11-15T12:33:33Z")

</div>

A crossbow that is actually just a normal bow that fires wooden crosses. They do blunt damage.

---

<div class="post-metadata">

**Author:** ![pikolinian](https://avatars.discourse-cdn.com/v4/letter/p/48db29/32.png) [@pikolinian](https://discourse.cataclysmdda.org/u/pikolinian)\
**Post date:** [November 15, 2018, 6:42pm UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/39 "2018-11-15T18:42:04Z")

</div>

simple Zombies drop lit molotov after death. Juggernauts drops mini nukes.

---

<div class="post-metadata">

**Author:** ![AskaHope](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/askahope/32/6691_2.png) [@AskaHope](https://discourse.cataclysmdda.org/u/AskaHope)\
**Post date:** [November 15, 2018, 7:07pm UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/40 "2018-11-15T19:07:03Z")

</div>

Change Schizophrenic trait.

Each time a prompt appears, it’ll have a 1/5 chance of offering you a random stuff.

“You hear a noise! Commit suicide? (Y/N)”

“You were attacked! Drink bleach? (Y/N)”

“Ouch! Something hurts! Wait 30 minutes? (Y/N)”

Add a chance of hearing random stuff.

“From the northwest you hear What is love?” (If you answer “Baby don’t hurt me”, something might happen…)

Add a random chance of hearing random noises coming from buildings. As soon as you enter the building, everything’s ok. As soon as you leave it, you hear the noise again.

Add a random chance of spotting a random enemy during crafting so the player must stop, look around and realize everything’s fine but lose all of the crafting progress.

Add paranoias: “They told you that the Halligan bar is cursed! You should REALLY drop it!”

Add obsessions: “You don’t know why… But you MUST wield the Heavy duty frame. NOW”

If you don’t do the above, you take an enormous morale penalty.

[Previous page](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444.md?page=1)

[Next page](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444.md?page=3)
