# We make bad suggestions and come up with horrible ideas

**URL:** https://discourse.cataclysmdda.org/t/we-make-bad-suggestions-and-come-up-with-horrible-ideas/3101
**Category:** The Drawing Board
**Created:** [September 18, 2013, 5:15pm UTC](https://discourse.cataclysmdda.org/t/we-make-bad-suggestions-and-come-up-with-horrible-ideas/3101 "2013-09-18T17:15:24Z")
**Posts on this page:** 20
**Page:** 159

<div class="post-metadata">

### Author: ![Shopkeeper](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/shopkeeper/32/453_2.png) [@Shopkeeper](https://discourse.cataclysmdda.org/u/Shopkeeper)
#### Post date: [May 19, 2016, 2:20pm UTC](https://discourse.cataclysmdda.org/t/we-make-bad-suggestions-and-come-up-with-horrible-ideas/3101/3161 "2016-05-19T14:20:26Z")

</div>

> [@BeerBeer](#):
>
> Also, add the entire Lord of the Rings book into the game. Possibly classify it as a religious text.

“Rings? IS THAT THE BOOK OF FIVE RINGS!? … Nope, just hobbits.”

---

<div class="post-metadata">

### Author: ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)
#### Post date: [May 20, 2016, 9:36pm UTC](https://discourse.cataclysmdda.org/t/we-make-bad-suggestions-and-come-up-with-horrible-ideas/3101/3162 "2016-05-20T21:36:20Z")

</div>

> [@MrQwerty](#):
>
> Ability to inflict self-harm for masochist characters… and self-pleasure for all others ( ͡° ͜ʖ ͡°)

They’re called “cauterizing for fun” and “massager” respectively. 😛

---

<div class="post-metadata">

### Author: ![Slax](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/slax/32/5385_2.png) [@Slax](https://discourse.cataclysmdda.org/u/Slax)
#### Post date: [May 21, 2016, 2:19am UTC](https://discourse.cataclysmdda.org/t/we-make-bad-suggestions-and-come-up-with-horrible-ideas/3101/3163 "2016-05-21T02:19:55Z")

</div>

> [@MrQwerty](#):
>
> Ability to inflict self-harm for masochist characters… and self-pleasure for all others ( ͡° ͜ʖ ͡°)

You can already do it with a knife so everything else should certainly be an option too![/good\_idea]

Now then. Survivor hot dog suit. Because why would you not want one?![/best\_idea]  
Can’t be crafted. Only found.

---

<div class="post-metadata">

### Author: ![cdru](https://avatars.discourse-cdn.com/v4/letter/c/96bed5/32.png) [@cdru](https://discourse.cataclysmdda.org/u/cdru)
#### Post date: [May 21, 2016, 2:39am UTC](https://discourse.cataclysmdda.org/t/we-make-bad-suggestions-and-come-up-with-horrible-ideas/3101/3164 "2016-05-21T02:39:58Z")

</div>

> [@BeerBeer](#):
>
> 6. With the Broken Cyborg start, or with enough CBMs installed, there’s a 1% chance that normal conversation options are overridden, and you only get to say one thing to an NPC without the ability to exit the dialogue: “I need your boots, your clothes and your motorcycle.” after which the NPC turns hostile to you.

It should be a hard intimidation check. A success makes NPC give you all of their belongings and point you towards nearest motorcycle

---

<div class="post-metadata">

### Author: ![Slax](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/slax/32/5385_2.png) [@Slax](https://discourse.cataclysmdda.org/u/Slax)
#### Post date: [May 21, 2016, 8:08am UTC](https://discourse.cataclysmdda.org/t/we-make-bad-suggestions-and-come-up-with-horrible-ideas/3101/3165 "2016-05-21T08:08:57Z")

</div>

A very special item.

Fedora (tipped)  
Wearing it makes shaving kits stop working. Also forces the trait truth teller on you.

---

<div class="post-metadata">

### Author: ![RAM](https://avatars.discourse-cdn.com/v4/letter/r/b9bd4f/32.png) [@RAM](https://discourse.cataclysmdda.org/u/RAM)
#### Post date: [May 21, 2016, 8:34am UTC](https://discourse.cataclysmdda.org/t/we-make-bad-suggestions-and-come-up-with-horrible-ideas/3101/3166 "2016-05-21T08:34:07Z")

</div>

It should be possibly to imprison N.P.C.s and inject them with mutagen until they are able to regenerate limbs, and then keep them there forever, but eventually set them free because after years with nothing but Bob you just can’t stand the thought of ever eating Bob-flavoured meals again.

---

<div class="post-metadata">

### Author: ![MrQwerty](https://avatars.discourse-cdn.com/v4/letter/m/2acd7d/32.png) [@MrQwerty](https://discourse.cataclysmdda.org/u/MrQwerty)
#### Post date: [May 21, 2016, 1:02pm UTC](https://discourse.cataclysmdda.org/t/we-make-bad-suggestions-and-come-up-with-horrible-ideas/3101/3167 "2016-05-21T13:02:00Z")

</div>

> [@RAM](#):
>
> It should be possibly to imprison N.P.C.s and inject them with mutagen until they are able to regenerate limbs, and then keep them there forever, but eventually set them free because after years with nothing but Bob you just can’t stand the thought of ever eating Bob-flavoured meals again.

So… herding mutated humans and using them as inexhaustible source of meat? It’s both sick and genius - and seeing as many people play psychopaths, it isn’t COMPLETELY bad suggestion… just morally bad.

---

<div class="post-metadata">

### Author: ![BeerBeer](https://avatars.discourse-cdn.com/v4/letter/b/c67d28/32.png) [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)
#### Post date: [May 21, 2016, 6:54pm UTC](https://discourse.cataclysmdda.org/t/we-make-bad-suggestions-and-come-up-with-horrible-ideas/3101/3168 "2016-05-21T18:54:51Z")

</div>

Ah, test subjects! I approve of this. I would add that the player is forced to have dialogue with his/her captives before administering mutagens:

Player: So, my pet. It’s time for another experiment.  
Subject: Go to hell / You can’t do this / You’ll burn in hell for this / yada yada blah blah

…and then you get the list of available mutagens to inject.

Also, the test subjects should manage to escape from their cages on a rare occasion. Consider that sometimes the test subjects are heavily mutated, and they’d roam free in the world, and it should be possible to track them down again, perhaps in another city, or a refugee camp.

Also, why can’t we have the Human category of mutagens? It’d be for cats and dogs and all the other creatures. It’s not a proper apocalypse if the cats don’t have opposable thumbs.

---

<div class="post-metadata">

### Author: ![BeerBeer](https://avatars.discourse-cdn.com/v4/letter/b/c67d28/32.png) [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)
#### Post date: [May 21, 2016, 7:05pm UTC](https://discourse.cataclysmdda.org/t/we-make-bad-suggestions-and-come-up-with-horrible-ideas/3101/3169 "2016-05-21T19:05:52Z")

</div>

Human category mutations:

Trait-like: Fur Loss (becomes Smooth Skin), Weakened Senses,

Normal: Low Abstract Thinking, Tailless, Opposable Thumbs, Smooth Skin, Enlarged Brain, Cro-Magnon, Partially Bipedal

Post-threshold: High Abstract Thinking, Omnivore, Speech, Fully Bipedal

---

<div class="post-metadata">

### Author: ![BorkBorkGoesTheCode](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/borkborkgoesthecode/32/2343_2.png) [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)
#### Post date: [May 21, 2016, 7:27pm UTC](https://discourse.cataclysmdda.org/t/we-make-bad-suggestions-and-come-up-with-horrible-ideas/3101/3170 "2016-05-21T19:27:05Z")

</div>

Reverse werewolves: packs of wolves that turn into Lupine NPCs every full moon.

---

<div class="post-metadata">

### Author: ![Eric](https://avatars.discourse-cdn.com/v4/letter/e/898d66/32.png) [@Eric](https://discourse.cataclysmdda.org/u/Eric)
#### Post date: [May 22, 2016, 9:40pm UTC](https://discourse.cataclysmdda.org/t/we-make-bad-suggestions-and-come-up-with-horrible-ideas/3101/3171 "2016-05-22T21:40:41Z")

</div>

An option to spend several days inflating an inflatable boat with your mouth.

---

<div class="post-metadata">

### Author: ![RAM](https://avatars.discourse-cdn.com/v4/letter/r/b9bd4f/32.png) [@RAM](https://discourse.cataclysmdda.org/u/RAM)
#### Post date: [May 25, 2016, 8:04pm UTC](https://discourse.cataclysmdda.org/t/we-make-bad-suggestions-and-come-up-with-horrible-ideas/3101/3172 "2016-05-25T20:04:55Z")

</div>

> [@Eric](#):
>
> An option to spend several days inflating an inflatable boat with your mouth.

And gain a bonus to social interactions for doing so.

---

<div class="post-metadata">

### Author: ![Burnt\_Earth](https://avatars.discourse-cdn.com/v4/letter/b/9fc348/32.png) [@Burnt\_Earth](https://discourse.cataclysmdda.org/u/Burnt_Earth)
#### Post date: [May 29, 2016, 7:50pm UTC](https://discourse.cataclysmdda.org/t/we-make-bad-suggestions-and-come-up-with-horrible-ideas/3101/3173 "2016-05-29T19:50:19Z")

</div>

Roads should have potholes, that get worse every spring and can cause damage to your vehicle if you put a wheel into them at high speed.

Also, there should be an option to patch potholes with tar, aggregate, diesel fuel, a shovel, ect.

This gameplay mechanic could be expanded to use the steamroller, graders, pavers to service an repair large sections of roads and to perhaps construct dirt, gravel and asphalt roads.

---

<div class="post-metadata">

### Author: ![Arek\_PL](https://avatars.discourse-cdn.com/v4/letter/a/b77776/32.png) [@Arek\_PL](https://discourse.cataclysmdda.org/u/Arek_PL)
#### Post date: [May 29, 2016, 9:15pm UTC](https://discourse.cataclysmdda.org/t/we-make-bad-suggestions-and-come-up-with-horrible-ideas/3101/3174 "2016-05-29T21:15:56Z")

</div>

[quote=“Burnt Earth, post:3173, topic:3101”]Roads should have potholes, that get worse every spring and can cause damage to your vehicle if you put a wheel into them at high speed.

Also, there should be an option to patch potholes with tar, aggregate, diesel fuel, a shovel, ect.

This gameplay mechanic could be expanded to use the steamroller, graders, pavers to service an repair large sections of roads and to perhaps construct dirt, gravel and asphalt roads.[/quote]

and new world generation option, easter europe roads, holes big enought that your car can sink

---

<div class="post-metadata">

### Author: ![Litppunk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/litppunk/32/409_2.png) [@Litppunk](https://discourse.cataclysmdda.org/u/Litppunk)
#### Post date: [May 30, 2016, 3:15am UTC](https://discourse.cataclysmdda.org/t/we-make-bad-suggestions-and-come-up-with-horrible-ideas/3101/3175 "2016-05-30T03:15:19Z")

</div>

> Roads should have potholes, that get worse every spring and can cause damage to your vehicle if you put a wheel into them at high speed. 
> 
> Also, there should be an option to patch potholes with tar, aggregate, diesel fuel, a shovel, ect.
> 
> This gameplay mechanic could be expanded to use the steamroller, graders, pavers to service an repair large sections of roads and to perhaps construct dirt, gravel and asphalt roads.
> 
> and new world generation option, easter europe roads, holes big enought that your car can sink

Also there should be sinkholes that will swallow your car /large sections of your car/ everything but the roof if you fall into them, or they develop under you as you are driving/ are triggered by your driving over them. Good chance not to make it out of the vehichle in time. RIP random driving survivor. Depending on the level of sinkhole, whould also trigger on walking over it. ONLY way out if trapped in a bad one, is to have NPC throw you a rope or snake, or to have one with you. Or a whip. A whip will do.

---

<div class="post-metadata">

### Author: ![BeerBeer](https://avatars.discourse-cdn.com/v4/letter/b/c67d28/32.png) [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)
#### Post date: [May 30, 2016, 3:35am UTC](https://discourse.cataclysmdda.org/t/we-make-bad-suggestions-and-come-up-with-horrible-ideas/3101/3176 "2016-05-30T03:35:09Z")

</div>

That, the road degradation, is the evilest thing I’ve ever read in this thread. I can already see myself paving the roads all year long. And crying.

Next up: Have off-road driving cause way more damage to the vehicle (Also, eat my puns). I’m sure that if we all work together towards a common goal we can achieve great things, such as making all driving excruciating in Cata. Let us not listen to the nay-sayers, and not contemplate why doing something is a bad idea, which would just be a defeatist attitude, but instead try to come up with constructive solutions to achieve the greatest of evils. Mu. Ha. Ha. Ha. Ahhh.

---

<div class="post-metadata">

### Author: ![Litppunk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/litppunk/32/409_2.png) [@Litppunk](https://discourse.cataclysmdda.org/u/Litppunk)
#### Post date: [May 30, 2016, 4:09am UTC](https://discourse.cataclysmdda.org/t/we-make-bad-suggestions-and-come-up-with-horrible-ideas/3101/3177 "2016-05-30T04:09:18Z")

</div>

In addition to this we need the worms to come back hard. The graboids have receeded into the background too much and need to make a re-entrance in style.

They should be more plentiful then they have been in recent additions, gain the ability to slowly tear away at buildings, roads and other obstacles that can halt their ability to immediately eat you.

They should also gain the ability to continue their life-cycle into the fast running shriekers, and the flying egg laying, ass-blasters.

The Ass-blasters should naturally start fires on takeoff and be able to appropriately fly and hunt-down pray.

They should also get the opportunity to zombie-up like all the other nasty creatures of DDA.  
GrabZoids should gain the ability to eat and spit out chunks of terrain/houses that are in their way of the victim in larger chunks, faster, as well as gain the ability to eat multiple tiles of vehicles in one bite before spitting it back out for high damage against anything and everything it hits, While also leaving layer of blob when it break/stays to close to the surface.

Zhriekers should be stronger than shriekers, but just as terrifyingly fast.

Ass-Blazeters should gain the ability to fire their now sterile egg mid flight, which breaks on impact in a small explosion scattering specialized blobs that cling to prey like the slime balls the turrets in the Incredibles movie. Each ass-Blazeter only gets the one egg however, and is not afraid to make up for this by intentionally starting raging fires to corner prey, unlike their non-zombified counterpart that only does so on takeoff, and not intentionally.

Evil enough yet? We can’t have the off-road be a safe haven from the sinkholes, without throwing horrors ti make you stay on the road. That just wouldn’t be right… until you run out of road of coarse. Or are no longer able to outrun the shriekers, and ass-blasters and their zombie counterparts.

---

<div class="post-metadata">

### Author: ![Slax](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/slax/32/5385_2.png) [@Slax](https://discourse.cataclysmdda.org/u/Slax)
#### Post date: [May 30, 2016, 5:06pm UTC](https://discourse.cataclysmdda.org/t/we-make-bad-suggestions-and-come-up-with-horrible-ideas/3101/3178 "2016-05-30T17:06:32Z")

</div>

Atomic ant hills.  
Ants are walking mini nukes.  
Have fun.

---

<div class="post-metadata">

### Author: ![RAM](https://avatars.discourse-cdn.com/v4/letter/r/b9bd4f/32.png) [@RAM](https://discourse.cataclysmdda.org/u/RAM)
#### Post date: [May 31, 2016, 1:39am UTC](https://discourse.cataclysmdda.org/t/we-make-bad-suggestions-and-come-up-with-horrible-ideas/3101/3179 "2016-05-31T01:39:11Z")

</div>

Highlander mode: Decapitating N.P.C.s makes you stronger.

---

<div class="post-metadata">

### Author: ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)
#### Post date: [May 31, 2016, 7:13pm UTC](https://discourse.cataclysmdda.org/t/we-make-bad-suggestions-and-come-up-with-horrible-ideas/3101/3180 "2016-05-31T19:13:19Z")

</div>

> [@RAM](#):
>
> Highlander mode: Decapitating N.P.C.s makes you stronger.

That doesnt sound like a terrible mod; seed a world with 100 or so NPCs and you hav to hunt them down.

[Previous page](https://discourse.cataclysmdda.org/t/we-make-bad-suggestions-and-come-up-with-horrible-ideas/3101.md?page=158)

[Next page](https://discourse.cataclysmdda.org/t/we-make-bad-suggestions-and-come-up-with-horrible-ideas/3101.md?page=160)
