# Wandering Spawns?

**URL:** <https://discourse.cataclysmdda.org/t/wandering-spawns/12542>\
**Category:** The Bunker\
**Created:** [September 16, 2016, 10:41am UTC](https://discourse.cataclysmdda.org/t/wandering-spawns/12542 "2016-09-16T10:41:17Z")\
**Posts on this page:** 6\
**Page:** 1

<div class="post-metadata">

**Author:** ![matty491](https://avatars.discourse-cdn.com/v4/letter/m/ba8739/32.png) [@matty491](https://discourse.cataclysmdda.org/u/matty491)\
**Post date:** [September 16, 2016, 10:41am UTC](https://discourse.cataclysmdda.org/t/wandering-spawns/12542/1 "2016-09-16T10:41:17Z")

</div>

This is just your obligatory “Are wandering spawns still fucked and glitchy?” question thread 🙂

---

<div class="post-metadata">

**Author:** ![SpadeDraco](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/spadedraco/32/564_2.png) [@SpadeDraco](https://discourse.cataclysmdda.org/u/SpadeDraco)\
**Post date:** [September 16, 2016, 5:15pm UTC](https://discourse.cataclysmdda.org/t/wandering-spawns/12542/2 "2016-09-16T17:15:31Z")

</div>

Sort of. They really aren’t glitchy per se. But the way the spawning part works can sometimes make them less fun. For example if you leave your walled in superbase to scavenge and a horde wanders onto the same tile as that base they’ll spawn INSIDE the walls when you re-enter the reality bubble.

---

<div class="post-metadata">

**Author:** ![X-PLODE](https://avatars.discourse-cdn.com/v4/letter/x/d07c76/32.png) [@X-PLODE](https://discourse.cataclysmdda.org/u/X-PLODE)\
**Post date:** [September 16, 2016, 6:08pm UTC](https://discourse.cataclysmdda.org/t/wandering-spawns/12542/3 "2016-09-16T18:08:08Z")

</div>

I don’t know what you’re talking about.

---

<div class="post-metadata">

**Author:** ![HeadWar](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/headwar/32/2685_2.png) [@HeadWar](https://discourse.cataclysmdda.org/u/HeadWar)\
**Post date:** [September 16, 2016, 9:50pm UTC](https://discourse.cataclysmdda.org/t/wandering-spawns/12542/4 "2016-09-16T21:50:12Z")

</div>

I play with them on, and I really like the way they make it meaningful to build a good base.

My main complaint about them would be that large cities are absolute deathtraps.

---

<div class="post-metadata">

**Author:** ![Zilenan91](https://avatars.discourse-cdn.com/v4/letter/z/b4bc9f/32.png) [@Zilenan91](https://discourse.cataclysmdda.org/u/Zilenan91)\
**Post date:** [September 16, 2016, 11:40pm UTC](https://discourse.cataclysmdda.org/t/wandering-spawns/12542/5 "2016-09-16T23:40:12Z")

</div>

I use wander spawns most of the time. My current character is using static spawns though, but that’s only because I bumped up the difficulty and spawn rate with a few mods and wander spawns were just too much to deal with at the very beginning.

---

<div class="post-metadata">

**Author:** ![Arkenstone](https://avatars.discourse-cdn.com/v4/letter/a/90db22/32.png) [@Arkenstone](https://discourse.cataclysmdda.org/u/Arkenstone)\
**Post date:** [September 16, 2016, 11:58pm UTC](https://discourse.cataclysmdda.org/t/wandering-spawns/12542/6 "2016-09-16T23:58:53Z")

</div>

I’m a newbie and I play with wander spawns + static. It makes the world insanely dangerous, but is surprisingly manageable with doubled season lengths.

I’m also playing with PK’s increased difficulty mod though.
