# Wander spawns behaviour

**URL:** https://discourse.cataclysmdda.org/t/wander-spawns-behaviour/10379
**Category:** The Garage
**Created:** [August 22, 2015, 2:12am UTC](https://discourse.cataclysmdda.org/t/wander-spawns-behaviour/10379 "2015-08-22T02:12:19Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![Bumpkin](https://avatars.discourse-cdn.com/v4/letter/b/779978/32.png) [@Bumpkin](https://discourse.cataclysmdda.org/u/Bumpkin)
#### Post date: [August 22, 2015, 2:12am UTC](https://discourse.cataclysmdda.org/t/wander-spawns-behaviour/10379/1 "2015-08-22T02:12:19Z")

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This has been going on a while but last build I observed it in is eb47335.

On beginning of new game, all wander spawns make a beeline NW as far as possible. Unless they’re distracted by noise, they just keep heading that way for no apparent reason.

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### Author: ![Newper5](https://avatars.discourse-cdn.com/v4/letter/n/ce73a5/32.png) [@Newper5](https://discourse.cataclysmdda.org/u/Newper5)
#### Post date: [August 22, 2015, 2:29pm UTC](https://discourse.cataclysmdda.org/t/wander-spawns-behaviour/10379/2 "2015-08-22T14:29:42Z")

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I just encountered this bug too. Started off in the middle of nowhere, started walking southeast, and met a giant wall of zombies.

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### Author: ![ShinQuickMan](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/shinquickman/32/2516_2.png) [@ShinQuickMan](https://discourse.cataclysmdda.org/u/ShinQuickMan)
#### Post date: [August 22, 2015, 11:24pm UTC](https://discourse.cataclysmdda.org/t/wander-spawns-behaviour/10379/3 "2015-08-22T23:24:37Z")

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Yup, that’s just one of their many quirks at the moment.
