# Walking Turents Strike Agian, BUT with more

**URL:** <https://discourse.cataclysmdda.org/t/walking-turents-strike-agian-but-with-more/840>\
**Category:** The Garage\
**Created:** [April 16, 2013, 1:23pm UTC](https://discourse.cataclysmdda.org/t/walking-turents-strike-agian-but-with-more/840 "2013-04-16T13:23:02Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![MassiveEffectz](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/massiveeffectz/32/33_2.png) [@MassiveEffectz](https://discourse.cataclysmdda.org/u/MassiveEffectz)\
**Post date:** [April 16, 2013, 1:23pm UTC](https://discourse.cataclysmdda.org/t/walking-turents-strike-agian-but-with-more/840/1 "2013-04-16T13:23:02Z")

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So i come across a military bunker and was feeling 🙂 for the chance to get some cbms. Unfortunately 3 turents decide to spawn so i wait out till night fall. When coming back it seems the turrets grew in number to TWENTY. Luckily it was only on one side of the building. When i approached the bunker the walls seemed to be off. It looked like it had tried to move over a tile. Not only that 1 of the doors were missing.  
This was a fresh save and the door console was unused.

My idea was the turrets also spawned in when the door broke and decided to go for a walk to hunt me down.

This found in the current 0.4 download. I’ve known issue can be fixed with downloads from github, but i don’t want to do something that can break my game.
