# Vending machines

**URL:** <https://discourse.cataclysmdda.org/t/vending-machines/1043>\
**Category:** The Drawing Board\
**Created:** [April 28, 2013, 4:27am UTC](https://discourse.cataclysmdda.org/t/vending-machines/1043 "2013-04-28T04:27:34Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![AerialK7](https://avatars.discourse-cdn.com/v4/letter/a/dec6dc/32.png) [@AerialK7](https://discourse.cataclysmdda.org/u/AerialK7)\
**Post date:** [April 28, 2013, 4:27am UTC](https://discourse.cataclysmdda.org/t/vending-machines/1043/1 "2013-04-28T04:27:34Z")

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Lots of junkfood/drinks but you have to break them to get into them, which sounds an alarm and attracts zombies? And maybe there would be a ‘vending machine key’ item that when you get it you can open them without the alarm going off? Just a idea

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**Author:** ![deadmerits](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/deadmerits/32/19_2.png) [@deadmerits](https://discourse.cataclysmdda.org/u/deadmerits)\
**Post date:** [April 28, 2013, 4:38am UTC](https://discourse.cataclysmdda.org/t/vending-machines/1043/2 "2013-04-28T04:38:27Z")

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That’s so obvious but so awesome. Yes and only one key in the town but opens all the machines… or the headquarters with tons of keys scattered inside, one for each machine but you don’t know which. But more seriously maybe keys for each of a certain block or type of machine, soda, candy, ect…

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**Author:** ![AerialK7](https://avatars.discourse-cdn.com/v4/letter/a/dec6dc/32.png) [@AerialK7](https://discourse.cataclysmdda.org/u/AerialK7)\
**Post date:** [April 28, 2013, 4:48am UTC](https://discourse.cataclysmdda.org/t/vending-machines/1043/3 "2013-04-28T04:48:20Z")

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OR maybe just one key for one lock and its ‘used’. And a HQ would be cool, with lots and lots of vending machines but with lots of zombies inside, if you try and break into one thell know where you are sorta thing.

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**Author:** ![Ferodaktyl](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ferodaktyl/32/56_2.png) [@Ferodaktyl](https://discourse.cataclysmdda.org/u/Ferodaktyl)\
**Post date:** [April 28, 2013, 4:50am UTC](https://discourse.cataclysmdda.org/t/vending-machines/1043/4 "2013-04-28T04:50:34Z")

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no keys needed, we already have the electrohack, useless for much else anyway. Or just a picklock kit.

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**Author:** ![AerialK7](https://avatars.discourse-cdn.com/v4/letter/a/dec6dc/32.png) [@AerialK7](https://discourse.cataclysmdda.org/u/AerialK7)\
**Post date:** [April 28, 2013, 5:30am UTC](https://discourse.cataclysmdda.org/t/vending-machines/1043/5 "2013-04-28T05:30:30Z")

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Maybe not electrohack, but picklock kits are a yes.

Heres a stupid idea, probably a no, but what if some zombie hulks carried them around on their backs?

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**Author:** ![deadmerits](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/deadmerits/32/19_2.png) [@deadmerits](https://discourse.cataclysmdda.org/u/deadmerits)\
**Post date:** [April 28, 2013, 6:28am UTC](https://discourse.cataclysmdda.org/t/vending-machines/1043/6 "2013-04-28T06:28:22Z")

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New challenge, buy chips off a hulk’s back. Here’s an idea, hollow one out and slowly sneak around as a vending machine.

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**Author:** ![AerialK7](https://avatars.discourse-cdn.com/v4/letter/a/dec6dc/32.png) [@AerialK7](https://discourse.cataclysmdda.org/u/AerialK7)\
**Post date:** [April 28, 2013, 6:42am UTC](https://discourse.cataclysmdda.org/t/vending-machines/1043/7 "2013-04-28T06:42:17Z")

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how about ‘vending machine robots’ a new enemy that shoots out soda cans at a high velocity, and when you kill it you can loot all the junkfood/drinks

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**Author:** ![deadmerits](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/deadmerits/32/19_2.png) [@deadmerits](https://discourse.cataclysmdda.org/u/deadmerits)\
**Post date:** [April 28, 2013, 6:55am UTC](https://discourse.cataclysmdda.org/t/vending-machines/1043/8 "2013-04-28T06:55:45Z")

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I see the VM Robot being craft-able, but requiring it to be stocked with chips or soda ect.

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**Author:** ![AerialK7](https://avatars.discourse-cdn.com/v4/letter/a/dec6dc/32.png) [@AerialK7](https://discourse.cataclysmdda.org/u/AerialK7)\
**Post date:** [April 28, 2013, 7:00am UTC](https://discourse.cataclysmdda.org/t/vending-machines/1043/9 "2013-04-28T07:00:16Z")

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And when NPC’s are fixed will follow you around, carrying food. xD I love this idea…

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [April 28, 2013, 7:23am UTC](https://discourse.cataclysmdda.org/t/vending-machines/1043/10 "2013-04-28T07:23:11Z")

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Anybody else remember the [old 7-up commercials](http://www.youtube.com/watch?v=nkgQFOOr7ug)? This would be hilarious to add in. 😛

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**Author:** ![AerialK7](https://avatars.discourse-cdn.com/v4/letter/a/dec6dc/32.png) [@AerialK7](https://discourse.cataclysmdda.org/u/AerialK7)\
**Post date:** [April 28, 2013, 7:29am UTC](https://discourse.cataclysmdda.org/t/vending-machines/1043/11 "2013-04-28T07:29:18Z")

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^^ thats EXACTLY what I was thinking they would look like, shooting out cans and on heavy treads. But they would talk and stuff, shouting out slogans of junkfood/drink companies, attracting zombies if rogue.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [April 28, 2013, 3:24pm UTC](https://discourse.cataclysmdda.org/t/vending-machines/1043/12 "2013-04-28T15:24:56Z")

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[quote=“AerialK7, post:5, topic:1043”]Maybe not electrohack, but picklock kits are a yes.

Heres a stupid idea, probably a no, but what if some zombie hulks carried them around on their backs?[/quote]  
Electrohack would be a great idea.

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**Author:** ![AerialK7](https://avatars.discourse-cdn.com/v4/letter/a/dec6dc/32.png) [@AerialK7](https://discourse.cataclysmdda.org/u/AerialK7)\
**Post date:** [April 28, 2013, 11:07pm UTC](https://discourse.cataclysmdda.org/t/vending-machines/1043/13 "2013-04-28T23:07:21Z")

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[quote=“KA101, post:12, topic:1043”][quote=“AerialK7, post:5, topic:1043”]Maybe not electrohack, but picklock kits are a yes.

Heres a stupid idea, probably a no, but what if some zombie hulks carried them around on their backs?[/quote]  
Electrohack would be a great idea.[/quote]

This is before i was thinking they would be like robots, but yeah, it would be a great idea now. I said that cause the only thing ‘electrical’ about vending machines are their cooling system (well, here anyways)

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**Author:** ![Weyrling](https://avatars.discourse-cdn.com/v4/letter/w/7bcc69/32.png) [@Weyrling](https://discourse.cataclysmdda.org/u/Weyrling)\
**Post date:** [April 29, 2013, 2:48am UTC](https://discourse.cataclysmdda.org/t/vending-machines/1043/14 "2013-04-29T02:48:44Z")

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[quote=“AerialK7, post:13, topic:1043”][quote=“KA101, post:12, topic:1043”][quote=“AerialK7, post:5, topic:1043”]Maybe not electrohack, but picklock kits are a yes.

Heres a stupid idea, probably a no, but what if some zombie hulks carried them around on their backs?[/quote]  
Electrohack would be a great idea.[/quote]

This is before i was thinking they would be like robots, but yeah, it would be a great idea now. I said that cause the only thing ‘electrical’ about vending machines are their cooling system (well, here anyways)[/quote]  
The vending machines I’m familiar with have a keypad on them for choosing the item, what kind are you familiar with?

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [April 29, 2013, 3:10am UTC](https://discourse.cataclysmdda.org/t/vending-machines/1043/15 "2013-04-29T03:10:04Z")

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One could probably jack into the bill-reader, if there isn’t a payment-card reader by 20XX. Keypads are pretty common for picking the item from a snack machine, but drink machines where I live have large buttons with photos of the drinks.

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**Author:** ![AerialK7](https://avatars.discourse-cdn.com/v4/letter/a/dec6dc/32.png) [@AerialK7](https://discourse.cataclysmdda.org/u/AerialK7)\
**Post date:** [April 29, 2013, 3:12am UTC](https://discourse.cataclysmdda.org/t/vending-machines/1043/16 "2013-04-29T03:12:57Z")

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In my town there’s only really the drink ones, with the big buttons, I think there is only one of the keypad ones in my town and thats in a sports facility.

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**Author:** ![Weyrling](https://avatars.discourse-cdn.com/v4/letter/w/7bcc69/32.png) [@Weyrling](https://discourse.cataclysmdda.org/u/Weyrling)\
**Post date:** [April 29, 2013, 3:19am UTC](https://discourse.cataclysmdda.org/t/vending-machines/1043/17 "2013-04-29T03:19:36Z")

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> [@AerialK7](#):
>
> In my town there’s only really the drink ones, with the big buttons, I think there is only one of the keypad ones in my town and thats in a sports facility.

I’m not sure how sophisticated an electrohack is, but I’d like to see both kinds of vending machines (General purpose, and a Drink vendor), maybe have a lower chance of success on the drink vendor?  
I have to use explosives or vehicles to get into most of the bunkers/labs I find because every time I have an electrohack mostly all I manage to do is destroy the card readers, and I rarely find enough ID cards, so maybe make 3 responses from the vending machines.  
One where you can take whatever you want, one where you destroy the reader and have to smash it open.  
Then one where it starts spitting everything out of the machine (possibly across the room, or into your face) making tons of noise.

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**Author:** ![AerialK7](https://avatars.discourse-cdn.com/v4/letter/a/dec6dc/32.png) [@AerialK7](https://discourse.cataclysmdda.org/u/AerialK7)\
**Post date:** [April 29, 2013, 3:33am UTC](https://discourse.cataclysmdda.org/t/vending-machines/1043/18 "2013-04-29T03:33:43Z")

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sounds good

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [April 29, 2013, 3:35am UTC](https://discourse.cataclysmdda.org/t/vending-machines/1043/19 "2013-04-29T03:35:40Z")

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I’ve managed to open a Bunker once…but it spawned a pair of turrets inside. So, net loss. Best to mess with the locks inside.

An electrohack is basically a generic card-defeater unit: [www.wiki.cataclysmdda.com/index.php?title=Tools#electrohack](http://www.wiki.cataclysmdda.com/index.php?title=Tools#electrohack)

I think of it as a cross between Hudson’s door-bypass kit & John Connor’s ATM-defeating lashup. (Aliens/T2, respectively.)

As for the machines/effects, yeah, I think Weyrling’s ideas are good. Not sure why the drink machine ought to have a lower success chance though.

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**Author:** ![AerialK7](https://avatars.discourse-cdn.com/v4/letter/a/dec6dc/32.png) [@AerialK7](https://discourse.cataclysmdda.org/u/AerialK7)\
**Post date:** [April 29, 2013, 3:38am UTC](https://discourse.cataclysmdda.org/t/vending-machines/1043/20 "2013-04-29T03:38:06Z")

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> [@KA101](#):
>
> As for the machines/effects, yeah, I think Weyrling’s ideas are good. Not sure why the drink machine ought to have a lower success chance though.

Because the system behind it is much simpler then the food ones ie: drinks have the simple buttons and food ones have like the keypads

[Next page](https://discourse.cataclysmdda.org/t/vending-machines/1043.md?page=2)
