Thinking of target ranges⌠I wonder if adding a few target dummies (handled like monsters but when âkilledâ or walked in to, drop a item that can spawn it againâŚ)
[spoiler=Something like this? maybeâŚ][code]
{
âtypeâ : âMONSTERâ,
âidâ : âmon_targetâ,
ânameâ: âtarget dummyâ,
âspeciesâ:âROBOTâ,//not sureâŚ
âdefault_factionâ:âverminâ,//not sureâŚnothing should bother smacking it really howeverâŚ
âsymbolâ:âTâ,
âcolorâ:âlight_greenâ,
âsizeâ:âMEDIUMâ,
âmaterialâ:âsteelâ,
âdiffâ:8,
âaggressionâ:0,
âmoraleâ:0,
âspeedâ:100,
âmelee_skillâ:0,
âmelee_diceâ:0,
âmelee_dice_sidesâ:0,
âmelee_cutâ:0,
âdodgeâ:0,
âarmor_bashâ:0,
âarmor_cutâ:0,
ârevert_to_itypeâ: âbroken_targetâ,
âhpâ:200,
âdeath_functionâ:âBROKENâ,//i wonder if this worksâŚ
âdescriptionâ:âAn target plate.â,
âflagsâ:[âNO_BREATHEâ, âIMMOBILEâ, âFIREPROOFâ, âNOGIBâ, âVERMINâ],
}
{
âidâ: âbroken_targetâ,
âtypeâ: âTOOLâ,
âsymbolâ: â;â,
âcolorâ: âlight_greenâ,
ânameâ: âtarget dummyâ,
âdescriptionâ: ââ, //description are sooo not my strong pointâŚ
âpriceâ: 12000,
âmaterialâ: [âsteelâ],
âweightâ: 2355,
âvolumeâ: 30,
âbashingâ: 4,
âcuttingâ: 0,
âto_hitâ: -6,
âmax_chargesâ: 0,
âinitial_chargesâ: 0,
âcharges_per_useâ: 0,
âturns_per_chargeâ: 0,
âammoâ: âNULLâ,
ârevert_toâ: ânullâ,
âuse_actionâ: {
âtypeâ: âplace_monsterâ,
âmonster_idâ: âmon_targetâ,
âmovesâ: 100
}
},
[/code][/spoiler]