# Vehicle rollcages

**URL:** <https://discourse.cataclysmdda.org/t/vehicle-rollcages/4723>\
**Category:** The Drawing Board\
**Created:** [January 9, 2014, 5:17pm UTC](https://discourse.cataclysmdda.org/t/vehicle-rollcages/4723 "2014-01-09T17:17:14Z")\
**Posts on this page:** 16\
**Page:** 1

<div class="post-metadata">

**Author:** ![Slax](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/slax/32/5385_2.png) [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Post date:** [January 9, 2014, 5:17pm UTC](https://discourse.cataclysmdda.org/t/vehicle-rollcages/4723/1 "2014-01-09T17:17:14Z")

</div>

Internal and external. Because safety makes sense.

Doop doop doop…  
[http://www.youtube.com/watch?v=ezfOnGSqZPs](http://www.youtube.com/watch?v=ezfOnGSqZPs)

---

<div class="post-metadata">

**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [January 9, 2014, 7:59pm UTC](https://discourse.cataclysmdda.org/t/vehicle-rollcages/4723/2 "2014-01-09T19:59:44Z")

</div>

…But why would we need this in a 2d RL ACSII game? Cars don’t roll here.

---

<div class="post-metadata">

**Author:** ![EkarusRyndren](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ekarusryndren/32/80_2.png) [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Post date:** [January 9, 2014, 8:57pm UTC](https://discourse.cataclysmdda.org/t/vehicle-rollcages/4723/3 "2014-01-09T20:57:53Z")

</div>

If vehicles could roll it might be worthwhile, however…

Might not be a bad idea for a “lightweight” vehicle frame.

---

<div class="post-metadata">

**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [January 9, 2014, 9:24pm UTC](https://discourse.cataclysmdda.org/t/vehicle-rollcages/4723/4 "2014-01-09T21:24:41Z")

</div>

I WANT TO MAKE THAT BUGGY THING FROM HL2

---

<div class="post-metadata">

**Author:** ![deadmerits](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/deadmerits/32/19_2.png) [@deadmerits](https://discourse.cataclysmdda.org/u/deadmerits)\
**Post date:** [January 9, 2014, 9:27pm UTC](https://discourse.cataclysmdda.org/t/vehicle-rollcages/4723/5 "2014-01-09T21:27:21Z")

</div>

Now I want vehicles to roll.

---

<div class="post-metadata">

**Author:** ![Slax](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/slax/32/5385_2.png) [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Post date:** [January 9, 2014, 9:46pm UTC](https://discourse.cataclysmdda.org/t/vehicle-rollcages/4723/6 "2014-01-09T21:46:22Z")

</div>

…

Rollcages keep cars rigid = armor.

---

<div class="post-metadata">

**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [January 9, 2014, 10:43pm UTC](https://discourse.cataclysmdda.org/t/vehicle-rollcages/4723/7 "2014-01-09T22:43:40Z")

</div>

> [@FunsizeNinja123](#):
>
> …But why would we need this in a 2d RL ACSII game? Cars don’t roll here.

Not YET they don’t! MUHAHAHAHAHAHAHAHAHA! 😃

---

<div class="post-metadata">

**Author:** ![EkarusRyndren](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ekarusryndren/32/80_2.png) [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Post date:** [January 9, 2014, 10:59pm UTC](https://discourse.cataclysmdda.org/t/vehicle-rollcages/4723/8 "2014-01-09T22:59:08Z")

</div>

> [@i2amroy](#):
>
> [quote=“FunsizeNinja123, post:2, topic:4723”]…But why would we need this in a 2d RL ACSII game? Cars don’t roll here.

Not YET they don’t! MUHAHAHAHAHAHAHAHAHA! :D[/quote]

_Suddenly has a mental image of the RMCC rolling_

---

<div class="post-metadata">

**Author:** ![aleksix](https://avatars.discourse-cdn.com/v4/letter/a/e95f7d/32.png) [@aleksix](https://discourse.cataclysmdda.org/u/aleksix)\
**Post date:** [January 10, 2014, 2:18am UTC](https://discourse.cataclysmdda.org/t/vehicle-rollcages/4723/9 "2014-01-10T02:18:49Z")

</div>

> [@EkarusRyndren](#):
>
> [quote=“i2amroy, post:7, topic:4723”]Not YET they don’t! MUHAHAHAHAHAHAHAHAHA! 😃

_Suddenly has a mental image of the RMCC rolling_[/quote]

Great! A new ultimate weapon! Just when accidental fire is not enough.

Ontopic:  
Really, why should vehicles roll? There are no slopes in the game right now.

---

<div class="post-metadata">

**Author:** ![deadmerits](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/deadmerits/32/19_2.png) [@deadmerits](https://discourse.cataclysmdda.org/u/deadmerits)\
**Post date:** [January 10, 2014, 2:35am UTC](https://discourse.cataclysmdda.org/t/vehicle-rollcages/4723/10 "2014-01-10T02:35:46Z")

</div>

Turn too sharp, the roll starts, uncontrollable you roll through several Z’s bounce off a wall then _gasp_ gas pumps. Sliding to a stop just before hitting the pumps you undo you seat belt. With a bump you fall to the ground and crawl out the window.

Or

Turn too sharp, the roll starts, you bounce around inside the vehicle because you don’t have a seat belt on. Maybe you even get flung out the window. Then road rash gets added.

---

<div class="post-metadata">

**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [January 10, 2014, 4:24am UTC](https://discourse.cataclysmdda.org/t/vehicle-rollcages/4723/11 "2014-01-10T04:24:43Z")

</div>

We could add a “roll” or “flip” mechanic that deals the damage, and does the flinging, the question is whether it’s worthwile. I’m mostly leaning toward “sudden death from turning too hard” isn’t a particularly fun mechanic to add.

---

<div class="post-metadata">

**Author:** ![Slax](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/slax/32/5385_2.png) [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Post date:** [January 11, 2014, 1:07am UTC](https://discourse.cataclysmdda.org/t/vehicle-rollcages/4723/12 "2014-01-11T01:07:24Z")

</div>

Weeeeell I had no intention of suggesting actual rolling.  
Just wanna be able to keep my vehicles more intact with the help of internal and external armor, making things less flimsy.

![](http://s28.postimg.org/8esuz4ezh/Cage2_zps2e918e71.jpg)

![](http://s27.postimg.org/j5hwugjwz/DSCN9838_1.jpg)

You could in theory encase just about anything in a cage to make it a lot more sturdy. Pretty heavy though.  
A roll cage in particular would of course optimize shock dampening for rolls but you can configure that however you want, especially with some mechanics knowhow.

Have some miscellaneous reading.  
[http://www.macsmotorcitygarage.com/2012/09/11/mcg-exclusive-2013-nascar-roll-cage/](http://www.macsmotorcitygarage.com/2012/09/11/mcg-exclusive-2013-nascar-roll-cage/)  
[http://auto.howstuffworks.com/auto-racing/nascar/nascar-basics/nascar-safety1.htm](http://auto.howstuffworks.com/auto-racing/nascar/nascar-basics/nascar-safety1.htm)  
[size=6pt]Nascar books, anyone?[/size]

---

<div class="post-metadata">

**Author:** ![deadmerits](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/deadmerits/32/19_2.png) [@deadmerits](https://discourse.cataclysmdda.org/u/deadmerits)\
**Post date:** [January 11, 2014, 1:22am UTC](https://discourse.cataclysmdda.org/t/vehicle-rollcages/4723/13 "2014-01-11T01:22:25Z")

</div>

I like that idea better. Maybe like a little half cage to cover just the driver’s side.

---

<div class="post-metadata">

**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [January 11, 2014, 4:39am UTC](https://discourse.cataclysmdda.org/t/vehicle-rollcages/4723/14 "2014-01-11T04:39:43Z")

</div>

I think we need ‘aluminum pipe frame’ for vehicles. It’s basically an open box pipe frame that works like a regular frame but absorbs shock damage better but has less protection to things inside, requiring plating if you want that stuff protected.

---

<div class="post-metadata">

**Author:** ![deadmerits](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/deadmerits/32/19_2.png) [@deadmerits](https://discourse.cataclysmdda.org/u/deadmerits)\
**Post date:** [January 11, 2014, 5:22am UTC](https://discourse.cataclysmdda.org/t/vehicle-rollcages/4723/15 "2014-01-11T05:22:51Z")

</div>

Seems like a good use for the pipes after disassembling a trampoline, _growl face_, which should leave alot of piping.

---

<div class="post-metadata">

**Author:** ![EkarusRyndren](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ekarusryndren/32/80_2.png) [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Post date:** [January 11, 2014, 10:50am UTC](https://discourse.cataclysmdda.org/t/vehicle-rollcages/4723/16 "2014-01-11T10:50:38Z")

</div>

> [@Slax](#):
>
> -snip-

Have you seen the additions I added recently? …They’re still buggy as fuck at the moment, but if you’re not afraid to push the 5 ton barrier you can get a pretty solid vehicle going.
