# Vehicle Questions/Suggestions

**URL:** <https://discourse.cataclysmdda.org/t/vehicle-questions-suggestions/187>\
**Category:** The Drawing Board\
**Created:** [February 6, 2013, 6:24am UTC](https://discourse.cataclysmdda.org/t/vehicle-questions-suggestions/187 "2013-02-06T06:24:48Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![Miloch](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/miloch/32/1339_2.png) [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Post date:** [February 6, 2013, 6:24am UTC](https://discourse.cataclysmdda.org/t/vehicle-questions-suggestions/187/1 "2013-02-06T06:24:48Z")

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Can I make a motorcycle? If not then I suggest that you can. 🙂  
RV type vehicle. Maybe easier to code if the interior was a separate map. Maybe?  
I used to code on muds. I’ve been looking at the source to see how different it is. Not that different actually.

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [February 6, 2013, 12:41pm UTC](https://discourse.cataclysmdda.org/t/vehicle-questions-suggestions/187/2 "2013-02-06T12:41:55Z")

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Motorcycles are in. Rvs not so much.

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**Author:** ![Miloch](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/miloch/32/1339_2.png) [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Post date:** [February 6, 2013, 1:17pm UTC](https://discourse.cataclysmdda.org/t/vehicle-questions-suggestions/187/3 "2013-02-06T13:17:27Z")

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RVs. Totally used in walking dead! 😛

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**Author:** ![n9103](https://avatars.discourse-cdn.com/v4/letter/n/e19adc/32.png) [@n9103](https://discourse.cataclysmdda.org/u/n9103)\
**Post date:** [February 6, 2013, 2:27pm UTC](https://discourse.cataclysmdda.org/t/vehicle-questions-suggestions/187/4 "2013-02-06T14:27:30Z")

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> [@Miloch](#):
>
> Can I make a motorcycle? If not then I suggest that you can. 🙂

Already in as a random (and likely) find in parking lots and garages, as well as homemade, if you’re that hard up for one.

> RV type vehicle. Maybe easier to code if the interior was a separate map. Maybe?

Separate maps (especially mobile ones) are nigh impossible with the map system Cata uses.

> I used to code on muds. I've been looking at the source to see how different it is. Not that different actually.

Except they have a map system designed for multiple z-levels, (or are without a map at all if it's a text-based one,) which puts the problems in different categories.

Cata/DDA needs a massive map system overhaul for a lot of the suggestions that come about, and I have no idea if it’ll happen.

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**Author:** ![Miloch](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/miloch/32/1339_2.png) [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Post date:** [February 6, 2013, 4:20pm UTC](https://discourse.cataclysmdda.org/t/vehicle-questions-suggestions/187/5 "2013-02-06T16:20:32Z")

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The code thing was more about me thinking about getting back into coding. It’s been a number of years. I used to help administer a mud. And yes, we had an outside/overworld map that looked much like a roguelike. The mud I worked on was called Core. It’s still around. The Semi truck which I found has all the pieces I imagined for an RV. Though I suppose the TV also has a water reservoir. I can get over not having that part of it. The Semi-Truck makes me want to add a living are on the back of it.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [February 6, 2013, 7:04pm UTC](https://discourse.cataclysmdda.org/t/vehicle-questions-suggestions/187/6 "2013-02-06T19:04:32Z")

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I need to adjust the vehicle code to allow vehicle tiles that aren’t difficult terrain.

The funny thing is vehicles basically are independent submaps that move around on the regular map.

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**Author:** ![n9103](https://avatars.discourse-cdn.com/v4/letter/n/e19adc/32.png) [@n9103](https://discourse.cataclysmdda.org/u/n9103)\
**Post date:** [February 6, 2013, 8:35pm UTC](https://discourse.cataclysmdda.org/t/vehicle-questions-suggestions/187/7 "2013-02-06T20:35:57Z")

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Really? I was under the impression it dynamically modified the terrain itself.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [February 7, 2013, 4:19pm UTC](https://discourse.cataclysmdda.org/t/vehicle-questions-suggestions/187/8 "2013-02-07T16:19:42Z")

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It’s kind of crazy, everything that cares about the value of a terrain square calls through a function that checks whether there’s a vehicle there first, and only if there’s no vehicle it returns the value of the terrain.

EDIT: Oh I didn’t mention the caveat, it’s a moving map, but it doesn’t carry things with it except as a special case. Currently this means trunks/boxes and passenger seats. Wouldn’t be _too_ hard to allow walking around in a moving vehicle, if there were some kind of mass-transit-like thing this would be do-able… that might be fun…

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**Author:** ![Miloch](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/miloch/32/1339_2.png) [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Post date:** [February 7, 2013, 6:08pm UTC](https://discourse.cataclysmdda.org/t/vehicle-questions-suggestions/187/9 "2013-02-07T18:08:29Z")

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Non difficult terrain and then add flooring. 😛
