# Vehicle (Non)Collision Tiles

**URL:** https://discourse.cataclysmdda.org/t/vehicle-non-collision-tiles/8778
**Category:** The Drawing Board
**Created:** [January 27, 2015, 11:37pm UTC](https://discourse.cataclysmdda.org/t/vehicle-non-collision-tiles/8778 "2015-01-27T23:37:19Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![RADIALTHRONE1](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/radialthrone1/32/377_2.png) [@RADIALTHRONE1](https://discourse.cataclysmdda.org/u/RADIALTHRONE1)
#### Post date: [January 27, 2015, 11:37pm UTC](https://discourse.cataclysmdda.org/t/vehicle-non-collision-tiles/8778/1 "2015-01-27T23:37:19Z")

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If you have decided to make a gargantuan base out of vehicle parts instead on inhabiting a building like others, then you have most likely run into this problem:  
How do i get all of the things in my _shopping cart_ into my base, without several trips back outside?

The answer is that you can’t, because all vehicle frames collide with each other.

My idea is this: make some sort of part that will move frames out of a square (like a giant movable door), or have an attachable part that removes the collision of other vehicles (but makes it the only thing attachable to that frame, aside from something like a door).

I have no idea if this is possible though. Please, coding masters, grace me with your presence!

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### Author: ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)
#### Post date: [January 27, 2015, 11:49pm UTC](https://discourse.cataclysmdda.org/t/vehicle-non-collision-tiles/8778/2 "2015-01-27T23:49:02Z")

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[quote=“RADIALTHRONE1, post:1, topic:8778”]If you have decided to make a gargantuan base out of vehicle parts instead on inhabiting a building like others, then you have most likely run into this problem:  
How do i get all of the things in my _shopping cart_ into my base, without several trips back outside?

The answer is that you can’t, because all vehicle frames collide with each other.

My idea is this: make some sort of part that will move frames out of a square (like a giant movable door), or have an attachable part that removes the collision of other vehicles (but makes it the only thing attachable to that frame, aside from something like a door).

I have no idea if this is possible though. Please, coding masters, grace me with your presence![/quote]

Or you could do what (I think) Abbysynth did and make a channel up your storage section, then drive your loot-scooter up and unload as needed. Then fold up the scooter, stash it, and drive off!
