# Vehicle build/repair times thru the roof / colors changed

**URL:** https://discourse.cataclysmdda.org/t/vehicle-build-repair-times-thru-the-roof-colors-changed/12585
**Category:** The Garage
**Created:** [September 25, 2016, 5:56pm UTC](https://discourse.cataclysmdda.org/t/vehicle-build-repair-times-thru-the-roof-colors-changed/12585 "2016-09-25T17:56:25Z")
**Posts on this page:** 1
**Showing post:** 2

<div class="post-metadata">

### Author: ![Shopkeeper](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/shopkeeper/32/453_2.png) [@Shopkeeper](https://discourse.cataclysmdda.org/u/Shopkeeper)
#### Post date: [September 25, 2016, 6:12pm UTC](https://discourse.cataclysmdda.org/t/vehicle-build-repair-times-thru-the-roof-colors-changed/12585/2 "2016-09-25T18:12:39Z")

</div>

1. I haven’t updated in about a month so I can’t really comment on this.

2. Just gonna quote this real quick so people know what’s up.

> [@6+ months of agonizing "realism" nerfs have ruined this game](https://discourse.cataclysmdda.org/t/6-months-of-agonizing-realism-nerfs-have-ruined-this-game/12504/181):
>
> Vehicle parts depend on items and the vehicle code previously required upon some ugly hacks to try and correctly handle damage when adding/removing parts. They now use the same code path (with the effect the colours are identical). This should allow us to close unintended behavior such as installing a broken gun as a turret, welding it, and then removing it and wielding it. Multiple code paths that do almost the same thing are a common problem in the codebase. We can’t really work on new features in that area until the existing issues are resolved.

---

_[View the full topic](https://discourse.cataclysmdda.org/t/vehicle-build-repair-times-thru-the-roof-colors-changed/12585)._
